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v7

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Getting Started

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Usage

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Layers

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Tile Servers

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Plugins

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How Does It Work?

If you don't know about standard map things, such as the latitude/longitude system and projections, you should probably read about these first!

Layers

Interactive maps are formed from multiple layers of data, which can be panned (moved), rotated, and sometimes tilted/pitched, based on the user's gesture input, or another programmatic control.

Tile Basics

One type of layer included on every map is known as a tile layer, which displays tiles, square segments of a map.

When multiple tiles, which are each the same dimensions, are laid out around each other, they give the illusion of one continuous map.

Tiles can be referenced/identified in a few different ways, such as:

  • Slippy Map Convention (the most popular/common)

Tiles themselves can be of two types:

  • Raster Each tile is a normal pre-rendered standard image, such as JPG or PNG

  • Vector Each tile is a special format containing the data for the tile, and is then rendered by the end library

This library/documentation focuses on maps accessible via the Slippy Map Convention, although all are supported.

This library only supports raster tiles. See Raster vs Vector Tiles for more information.

Slippy Map Convention

Slippy map tiles are accessed by 3 coordinates, x/y/z.

X & Y coordinates correspond to all the latitudes and longitudes contained within that tile, however they are not actual longitude and latitude. For example, geographic coordinate (61.127, -0.123) in the tile (128983, 430239).

Sourcing Tiles

Tiles, especially raster tiles, take a lot of computing power and time to generate, because of the massive scale of all the input and output data. Therefore, most tiles are sourced externally, from an online tile server (either publicly or by users holding an API key), or sometimes from the local filesystem or asset store of the app.

Unlike commercial SDKs you may be more familiar with, we don't have an opinion on which tiles you should use, and you'll need to bring your own instead :)

Tile Providers

A tile provider (within flutter_map) is responsible for:

  • Constructing the path/URL to a tile, when given its coordinates (x/y/z): Slippy Map Convention

  • Using an ImageProvider or other mechanism to fetch that tile: Sourcing Tiles

  • Performing any other processing steps, such as caching

But don't worry! flutter_map (or a plugin) creates a provider for you, so for most use cases and tile sources, you shouldn't need to handle this yourself!

This can be quite confusing for newcomers!

Within this library, 'tile providers' use 'tile servers' to retrieve tiles from the Internet. On the other hand, 'tile servers' and external sites usually use 'tile providers' to mean 'tile servers'!

If you want a truly British insight into this, look no further than: & .

(very similar to the Slippy Map Convention)

For more information about the Slippy Map Convention, visit .

The Z value represents the current zoom level, where one tile () covers the entire planet with extremely low detail at level 0, to level 20 (although some tile servers will support even higher zoom levels) where over 1 trillion tiles are required to cover the entire surface of the Earth.

https://youtu.be/3mHC-Pf8-dU
https://youtu.be/jtBV3GgQLg8
TMS
WMS
WMTS
the OpenStreetMap Wiki
0/0/0
Other Options
Tile Providers

flutter_map

A versatile mapping package for Flutter. Simple and easy to learn, yet completely customizable and configurable, it's the best choice for mapping in your Flutter app.

Why Choose flutter_map?

See why you should use flutter_map for your project:

Code Demo

Setting up an interactive and map is simpler than making your lunch-time coffee! It can be accomplished in just under 30 lines and a minute or two to install.

This code snippet demonstrates everything you need for a simple map (in under 30 lines!), but of course, FM is capable of much more than just this, and you could find yourself lost in the many options available and possibilities opened!

import 'package:flutter_map/flutter_map.dart';
import 'package:latlong2/latlong.dart';

@override
Widget build(BuildContext context) {
  return FlutterMap(
    options: MapOptions(
      initialCenter: LatLng(51.509364, -0.128928), // Center the map over London
      initialZoom: 9.2,
    ),
    children: [
      TileLayer( // Display map tiles from any source
        urlTemplate: 'https://tile.openstreetmap.org/{z}/{x}/{y}.png', // OSMF's Tile Server
        userAgentPackageName: 'com.example.app',
        // And many more recommended properties!
      ),
      RichAttributionWidget( // Include a stylish prebuilt attribution widget that meets all requirments
        attributions: [
          TextSourceAttribution(
            'OpenStreetMap contributors',
            onTap: () => launchUrl(Uri.parse('https://openstreetmap.org/copyright')), // (external)
          ),
          // Also add images...
        ],
      ),
    ],
  );
}

Get Help

Not quite sure about something? No worries, we're here to help!

  • Check the FAQs below, and double check the documentation

FAQs

We get quite a lot of similar questions, so please check if your question is here before you ask!

How can I use a custom map style? How can I prevent POI/labels rotating when the map rotates? How can I remove certain POI/labels from the map?

Unfortunately, this library cannot provide this functionality. It has no control over the tiles displayed in the TileLayer. This is a limitation of the technology, not this library.

This is because raster tiles are just images generated by a 3rd party tile server (dictated by your URL template), and therefore cannot be changed by the library that displays the tiles. Filters can be applied to the entire tile, such as an emulated dark mode, but these effects do not look great.

However, tilesets can be styled. This is the most effective way of using custom styles. These methods may help you with this:

  • You may wish to use a commercial service like Mapbox Studio, which allows you to style multiple tilesets. See Using Mapbox.

  • Your last option is to serve tiles yourself. See Other Options.

How can I route a user between two locations? Why does the Polyline only go in a straight line between two points?
How can I add a Marker where the user's location is? How can I center the map on the user's location?

Alternatively, use the 'location' and 'compass' packages to generate a stream of the user's location and heading, and feed that to a Marker using a StreamBuilder.

Why don't any map tiles appear?

If no tiles are appearing (if tiles are appearing on some zoom levels but not others, see below), try performing the following debugging steps:

  1. Is the templateUrl or WMS configuration correct (to the best of your knowledge)?

  2. Check the Network tab either in Flutter DevTools or the browser DevTools to see why/if the tile requests are failing.

  3. If none of those solved the issue, check if there are any widgets covering the map, or any errors in the console (particularly in release mode)?

Why does the map disappear/go grey when I zoom in far? Why does the map stop zooming in even though I know there are more zoom levels?

If tiles are disappearing when you zoom in, the default grey background of the FlutterMap widget will shine through. This usually means that the tile server doesn't support these higher zoom levels.

If you know that there are more tiles available further zoomed in, but flutter_map isn't showing them and scaling a particular zoom level instead, it's likely because the TileLayer.maxNativeZoom property is set too low (it defaults to 19).

To set/change the zoom level at which FM starts scaling tiles, change the TileLayer.maxNativeZoom property. To set/change the max zoom level that can actually be zoomed to (hard limit), use MapOptions.maxZoom.

How can I make the map 3D, or view it as a globe?

Unfortunately, this isn't supported, partially due to lack of time on the maintainer's part to implement this feature, partially due to technical limitations. PRs are welcome!

Why Choose flutter_map?

We think flutter_map hits the spot for many Flutter apps. Find out why!

Feature Highlights

Independent Works

Don't just take it from us - see how others view flutter_map!

Project Showcase

These great projects all make use of flutter_map!

Non-OSS Sponsors

OSS and/or Non-Profit Projects

v7 Information

v7 should be a pain free upgrade! Although some breaking changes have been made, most applications shouldn't see any effects or need to make any changes in their code.

For this reason, we have not included migration instructions. If you run into a specific issue, please get in touch on the Discord server, where we'll be happy to help you migrate!

Additionally, we've been focusing hard on performance improvements, and we've added (in collaboration with the excellent open source community) two stress testing pages to the example application, so you can really strain FM to see how it handles huge datasets. Check out the performance sections of the Polygon Layer and Polyline Layer for more information.

For a curated list of changes, check out our changelog. Alternatively, for a full breakdown, check out the releases and commits on our GitHub repository.

v7 supports Flutter 3.22. However, if performing the upgrade to v7 is prohibitive for whatever reason (such as waiting for dependencies to upgrade), but you would like to use Flutter 3.22, we've also released v6.2.1.

v6.2.1 only contains the necessary changes on top of v6.1.0 to support Flutter 3.22, and so we recommend upgrading to v7 to experience all the new functionality and fixes!

Options

To dictate & restrict what the map can and should do, regardless of its contents, it needs some guidance!

It provides options that can be categorized into three main parts:

Initial Positioning

Changing these properties after the map has already been built for the first time will have no effect: they only apply on initialisation.

To control the map programatically, use a MapController: Controllers & Cameras.

One part of MapOptions responsibilities is to define how the map should be positioned when first loaded. There's two ways to do this (that are incompatible):

  • initialCenter (LatLng) & initialZoom

  • initialCameraFit

    • by bounds (): CameraFit.bounds

    • by bounds (): CameraFit.insideBounds

    • by coordinates (): CameraFit.coordinates

It is possible to also set the map's initialRotation in degrees, if you don't want it North (0°) facing initially.

If rotation is enabled/allowed, if using initialCameraFit, prefer defining it by coordinates for a more intended/tight fit.

Permanent Rules

One part of MapOptions responsibilities is to define the restrictions and limitations of the map and what users can/cannot do with it.

Some of the options are described elsewhere in this documentation, in context. In addition, the API docs show all the available options, and below is a partial list of options:

  • cameraConstraint

    • camera bounds inside bounds: CameraConstraint.bounds

    • camera center inside bounds: CameraConstraint.center

    • unconstrained (default): CameraConstraint.unconstrained

  • maxZoom and minZoom Sets a hard limit on the maximum and minimum amounts that the map can be zoomed

Instead of maxZoom (or in addition to), consider setting maxNativeZoom per TileLayer instead, to allow tiles to scale (and lose quality) on the final zoom level, instead of setting a hard limit.

Custom CRS

FM does have some support for using alternative CRSs.

Interaction Options

The InteractionOptions object passed to MapOptions.interactiveOptions configures the gestures that the user can use to interact with the map. For example, disable rotation or configure cursor/keyboard rotation.

Flags

Note that some gestures must be configured by other means, either instead of using flags, or in addition to.

By default, all gestures are enabled, but a non-interactive map can be created using none (and other options in addition).

The recommended way to create an entirely non-interactive map is to wrap the FlutterMap widget in an IgnorePointer widget.

Otherwise, to set flags, there's two methods:

  • Add flags, with the bitwise 'OR' (|) operator in-between For example, InteractiveFlag.drag | InteractiveFlag.rotate

  • Remove flags from all, using the & and ~ operators in-between For example, InteractiveFlag.all & ~InteractiveFlag.rotate

Cursor/Keyboard Rotation

Cursor/keyboard rotation is designed for desktop platforms, and allows the cursor to be used to set the rotation of the map whilst a (customizable) keyboard key (by default, any of the 'Control' keys) is held down.

The CursorKeyboardRotationOptions object passed to the property with the corresponding name configures this behaviour. The CursorKeyboardRotationOptions.disabled() constructor can be used to disable cursor/keyboard rotation.

There's many customization options, see the API docs for more information:

"Win" Gestures

This is advanced behaviour that affects how gestures 'win' in the gesture arena, and does not usually need changing.

Supporters

Support Us

Please consider donating to keep this project going! We're extremely grateful all donations of any size. They keep us going and will allow us to cover any unforeseen or future costs, and potentially open up more doors and opportunities in future!

We'll donate 15% of what we receive to the OpenStreetMap Foundation, as a thanks for their excellent work. The remainder goes directly to improving flutter_map.

(Donation links appear below)

We'd love it if you could help keep our payment processing fees low! Stripe has a complex payment fee structure, but by avoiding more mainstream donation collection platforms, we can keep most of your donation.

Of course, please choose whatever is most convienient and safe for you - we're really thankful for anything you can spare. Card and Google/Apple Pay options are always available, and are quick and easy!

If you live in the UK, please use the GBP link and pay via Bacs Direct Debit if that isn't a problem.

If you live in the EU/Eurozone:

  • If you live in the Netherlands and have an iDEAL compatible bank account, please select the EUR link and use iDEAL to pay if that suits you

  • If you don't mind using SEPA Direct Debit, please use the EUR link

  • Otherwise, please consider paying in GBP

If you live in the US, please consider using ACH/bank account methods via the USD link, otherwise, please consider paying in GBP.

If you live elsewhere, please consider paying in GBP.

Note that paying in a currency different to your own may incur conversion fees and international transaction fees set by your banking provider.

As any donated money is not being exchanged for goods, and we are not a registered business, refunds are not given (although they may be given in exceptional circumstances at our discretion).

Past Supporters

Huge thanks to all our past supporters, you help keep this project going. In no particular order, thanks to:

  • androidseb

  • Roundtrip

  • corepuncher

  • Maxi

  • V3ntus

  • OCELL

  • ishcherbina

  • ... and everyone else who donated anonymously

Credits & Contributing

Credits

Huge thanks to everyone who uses, supports, and/or contributes to flutter_map in any way, you've helped make the most popular non-commercially aimed mapping solution for Flutter!

In particular, thanks go to:

  • All the current maintainers:

    • @ibrierley

    • @JaffaKetchup

    • @mootw (previously @MooNag)

    • @TesteurManiak

    • @josxha

  • All the previous maintainers:

    • John P Ryan - the original founder of this project, over at AppTree Software

    • @kengu

    • @maRci002

  • The authors of this documentation:

    • @JaffaKetchup

Contributing

Apply To Be A Maintainer

Programmatic Interaction

There's two ways to interact with the map - that is to control it, as well as receive data from it - and it's current viewport, aka. 'camera'.

via User Gestures

The first way is through user interaction, where they perform gestures (such as drags/pans), and the map reacts automatically to those gestures to change the camera view of the map.

via Programmatic Interation

However, the map camera can also be controlled by calling methods on a controller, and its state read by getting values from an exposed camera.

Changing the state of MapOptions.initial* will not update the map camera. It may only be updated through a MapController.

For more information, see:

Layers

It is possible to add more than one TileLayer! Transparency in one layer will reveal the layers underneath.

Each layer is isolated from the other layers, and so handles its own independent logic and handling. However, they can access and modify the internal state of the map, as well as respond to changes.

Mobile vs Static Layers

Most layers are 'mobile', such as the TileLayer. These use a MobileLayerTransformer widget internally, which enables the layer to properly move and rotate with the map's current camera.

Both of these layer types are defined in the same children list. Most of the time, static layers go atop mobile layers, so should be at the end of the list.

Layers With Elements

Some layers - such as PolygonLayer - take 'elements' - such as Polygons - as an argument, which are then displayed by the layer. They are usually displayed bottom-to-top in the order of the list (like a Stack).

Since v7, it has not been possible to add elements to layers in an imperative style.

This means that code such as MarkerLayer.children.add(newElement) is invalid.

Instead, in this case, a list of the coordinates (and any extra information required to build each Marker) should be maintained, then this list used to build a list of Markers at build time, for example, by using List.map directly in the MarkerLayer.children argument.

Hit Testing & Interactivity

Some layers that use elements also support interactivity via hit testing. This is described in more detail on another page:

Base Widget

Placement Recommendations

It is recommended to make the map as large as possible, to allow it to display a lot of useful information easily.

As such, we recommend using a depth-based layout (eg. using Stacks) instead of a flat-based layout (eg. using Columns). The following 3rd party packages might help with creating a modern design:

If you must restrict the widget's size, you won't find a height or width property. Instead, use a SizedBox or Column/Row & Expanded.

The map widget will expand as much as possible.

To avoid errors about infinite/unspecified dimensions, ensure the map is contained within a constrained widget.

Keep Alive

To prevent this, set MapOptions.keepAlive true, which will activate an internal AutomaticKeepAliveClientMixin. This will retain the internal state container in memory, even when it would otherwise be disposed.

Then, for bug reports & feature requests: check for previous issues, then ask in

Then, for support & everything else: ask in or

We're a community maintained project and the maintainers would greatly appriciate any help in implementing features and fixing bugs! Feel free to jump in: .

Please remember that we are volunteers and cannot gurantee support. The standard Code of Conduct is here to keep our community a safe and friendly place for everyone: .

Alternatively, you can experiment with vector tiles. These are not pre-rendered, and so allow any style you desire to be applied on the fly. See .

See .

This is beyond the scope of flutter_map. However, you can use the to do this.

Have you followed the platform specific setup () instructions (if applicable for your platform)?

If you're looking for , we don't currently support them natively. We only support raster tiles at the moment.

However, , and the community and us are looking into improving support in the future!

These show our many strengths, and some things you may want to stick with the standard commercial SDKs for (vector tiles, essentially)

But there's more: check out the , and the #showcase channel for more projects on our Discord server.

This update has resolved our oldest open issue: ! We now support hit detection/interactivity on the PolygonLayer, PolylineLayer, and CircleLayer. For more information, check out Layer Interactivity.

The last major change is the introduction of StrokePattern: we now support solid, dashed, and dotted lines in all sorts of different arrangements and configurations - again thanks to our community! See for more details.

Version 6.2.0 has been retracted from pub.dev. For more information, please see .

Defines the location of the map when it is first loaded

Defines restrictions that last throughout the map's lifetime

Defines methods that are called on specific map events

Configures the gestures that the user can use to interact with the map - for example, disable rotation or configure cursor/keyboard rotation

flags is a that enables and disables the vast majority of gestures. Although technically the type is of int, it is usually set with a combination of InteractiveFlags.

Enter a nickname to be listed below in , and enter your Discord username to be granted the "Supporter" role on our server and gain access to a special supporter-only chat channel. These benefits last indefinitely (but may take 48 hours to grant, as this is done manually).

If you would like to donate a larger amount, offer a bounty, or setup recurring donations, please get in touch! Also check out if you'd like to get some advertising space for your project.

We use Stripe for payments, analytics, and other business services. Stripe may collect personal data including via cookies and similar technologies. The personal data Stripe collects may include transactional data and identifying information about devices that connect to its services. Stripe uses this information to operate and improve the services it provides to us, including for fraud detection, loss prevention, authentication, and analytics related to the performance of its services. You can learn more about Stripe and read its privacy policy at .

(Bacs Direct Debit, + standard options)

(iDEAL, SEPA Direct Debit, + standard options)

(ACH/Bank Transfer, + standard options)

Anyone who has contributed to making flutter_map:

Anyone who has made plugins for flutter_map:

Anyone who has donated to flutter_map:

These are usually restricted by . It is possible to disable all input, either by disabling all gestures, or by wrapping the map with something like IgnorePointer.

To display anything on the map, you'll need to include at least one layer. This is usually a , which displays the map tiles themselves: without it, the map isn't really a very good map!

To insert a layer, add it to the children property. Other layers (sometimes referred to as 'feature layers', as they are map features) can then be stacked on top, where the last widget in the children list is topmost. For example, you might display a , or any widget as your own custom layer ()!

To display a widget in a sized and positioned box, similar to , try the community maintained !

However, some layers are 'static', such as the s. These aren't designed to move nor rotate with the map, and usually make use of a widget like Align and/or SizedBox.expand to achieve this.

Flutter is a framework: the UI is a function of the state. It is not necessarily the state's job to change the UI, the state just requests the UI rebuild itself using the new state. Since v7, FM also now mostly follows this convention (although with the exception of the MapController, which is a special exception to this rule).

Start by adding some to children, then configure the map in . Additionally, if required, add a MapController: .

If the map is displayed lazily in something like a PageView, changing the page and unloading the map will cause it to reset to its .

🗺️ No more vendor lock-in: better flexibility, quality, and price

We natively support any static tiles! Bring your own tiles from your own server, the user's device, a tile container, or another externally-operated tile server. Use any service, but always be free to change to get the best fit, quality, and price.

Still want to use those familiar maps? Consider great quality and better priced alternatives, or use the more mainstream Google Maps or Mapbox Maps with flutter_map.

💪 Stress free setup & easy to use

Migrating from a commercial library (such as Google Maps) has never been easier! No more complex platform-specific setup, no more difficult API keys: just add a widget, bring some tiles, and you're done. Check out our Code Demo to see just how simple it is.

Our great documentation and community support makes it easy to setup and customize fast and keeps you moving if you need some more detailed help.

🧩 Wide ecosystem of plugins

A huge community of developers maintain an ecosystem of plugins for you to supercharge flutter_map with.

➕ Customize and expand endlessly

Add interactive and highly customizable polygons, polylines, and markers (which support widget children) to your map easily and quickly. And because we're 100% Flutter, it's easy to add your own stuff on top without messing around in platform views.

😄
🏗️Why Choose flutter_map?
GitHub Issues
flutter_map Discord server
GitHub Discussions
https://github.com/fleaflet/flutter_map/blob/master/CONTRIBUTING.md
https://github.com/fleaflet/flutter_map/blob/master/CODE_OF_CONDUCT.md
How Does It Work?
community maintained plugin 'flutter_map_location_marker'
dependents list on GitHub
#385
https://github.com/fleaflet/flutter_map/pull/1891#issuecomment-2134069848
Event handling
interactionOptions
Custom CRSs
Initial positioning
Permanent rules
FlutterMap(
    mapController: MapController(),
    options: MapOptions(),
    children: [],
);
Why Choose flutter_map?
Plugins List
Options
Layers
Options
Controllers & Cameras
Past Supporters
Past Supporters
Logoflutter_map/CHANGELOG.md at master · fleaflet/flutter_mapGitHub
Full Changelog
LogoMapOptions class - flutter_map library - Dart API
LogoInteractionOptions class - flutter_map library - Dart API
LogoInteractiveFlag class - flutter_map library - Dart API
LogoCursorKeyboardRotationOptions class - flutter_map library - Dart API
Logoflutter_map/CONTRIBUTING.md at master · fleaflet/flutter_mapGitHub
bitfield
https://stripe.com/privacy
Donate with GBP
Donate with EUR
Donate with USD
Contributor List
Controllers & Cameras
TileLayer
Creating New Layers
MarkerLayer
Overlay Image Layer
flutter_map_polywidget plugin
AttributionLayer
declarative UI
Layer Interactivity
https://pub.dev/packages/backdrop
https://pub.dev/packages/sliding_up_panel
https://pub.dev/packages/material_floating_search_bar_2
initial positioning

WMS Usage

flutter_map supports WMS tile servers through WMSTileLayerOptions - wmsOptions in TileLayers.

For usage, please refer to the Full API Reference, and the examples in the example app.

Omit urlTemplate if using WMS tiles. The template is now specified in the baseUrl property of WMSTileLayerOptions.

External Custom Controllers

For more information about what a MapController is, and when it is necessary to set one up in this way, see:


Basic Setup

The FlutterMap.controller parameter takes an externally intialised MapController instance, and attaches it to the map.

// Within a widget
final mapController = MapController();

@override
Widget build(BuildContext context) =>
    FlutterMap(
        mapController: mapController,
        // ...
    );

An externally attached controller will be accurately reflected when depending on the MapController aspect.

It is not safe to assume that the MapController is ready to use as soon as an instance has been initialised, for example within initState.

See below for more information.

Usage Before Attachment (eg. Within initState)

It is not safe to assume that the MapController is ready to use as soon as an instance has been initialised, for example within initState.

It must first be attached to the FlutterMap, which could take up to multiple frames to occur (similar to the way a ScrollController is attached to a scrollable view). It helps to avoid errors by thinking of the controller in this way.

Use of the MapController before it has been attached to a FlutterMap will result in an error being thrown, usually a LateInitialisationError.

It is usually safe to use a controller from within a callback manually initiated by the user without further complications.

Instead, use the MapOptions.onMapReady callback. At this point, it is guaranteed that the controller will have been attached. You could also use this method to complete a Completer (and await its Future elsewhere) if you need to use it elsewhere.

final mapController = MapController();

@override
void initState() {
    // Cannot use `mapController` safely here
}

@override
Widget build(BuildContext context) {
    return FlutterMap(
        mapController: mapController,
        options: MapOptions(
            onMapReady: () {
                mapController.mapEventStream.listen((evt) {}); // for example
                // Any* other `MapController` dependent methods
            },
        ),
    );
}

Usage Within A State System/Model

Don't define/intialise the a MapController within a class or widget that doesn't also contain the FlutterMap, such as a state model (eg. ChangeNotifier), then try to use it by querying the state in the FlutterMap.controller parameter.

Instead, some extra care should be taken, which may feel a little backwards at first. The state model should be used AFTER the normal setup.

  1. Setup the controller as in Basic Setup, where the MapController is defined & initialised directly adjacent to the FlutterMap

  2. In your state model, create a nullable (and initially uninitialised) MapController containing field

  3. Follow Usage Before Attachment (eg. Within initState) to setup an onMapReady callback. Then within this callback, set the state model field.

It may then be beneficial to unset the state model field when the controller is disposed: it should be disposed when the FlutterMap is disposed, which should occur just before the widget building the FlutterMap is disposed. Therefore, you can override the dispose method.

Animation

Controllers & Cameras

flutter_map makes use of InheritedModel to share 3 'aspects' with its built children:

  • MapController: use to programatically control the map camera & access some helper functionality - control camera

  • MapCamera: use to read the current state/position of the map camera & access some helper functionality that depends on the camera (such as latlngToPoint) - read camera

MapOptions is also an aspect, which reflects the MapOptions defined on the FlutterMap.options parameter.

However, it is mostly irrelevant, except for when Creating New Layers.

Accessing Aspects Within Descendants

All 3 aspects can be retrieved from within the context of a FlutterMap, which all built descendants should have access to. This usually means from within a layer: anywhere where there is at least one 'visible' builder method between the FlutterMap and the invocation.

Use the static of (or null-safe maybeOf) method to access the inherited aspect. For example, to access the MapCamera:

final inheritedCamera = MapCamera.of(context);

Using this method directly in the children list (not inside another widget), and in any MapOptions callback, is not possible: there is no* builder method between the FlutterMap and the children or callback.

Instead, follow Accessing Aspects Elsewhere, or, wrap the necessary layers with a Builder widget. For example, the code snippet below hides a TileLayer when above zoom level 13:

children: [
    Builder(
        builder: (context) {
            if (MapCamera.of(context).zoom < 13) return SizedBox.shrink();
            return TileLayer();
        },
    ),
],

Accessing Aspects Elsewhere

MapCamera

Then use the camera getter on the MapController instance.

Avoid using this method to access the camera when MapCamera.of() is available.

MapController

For more information about correctly setting up an external(ly accessible) MapController, see:

MapOptions

It is not possible to access the MapOptions in this way outside of FlutterMap descendants.

This is because it is not changed by FlutterMap, and so that would be unnecessary.

Marker Layer

You can add single point features - such as pins, labels, or markers - to maps using MarkerLayer and Markers.

Excessive use of markers may create performance issues.

Alignment

The marker widget will be centered over the geographic coordinate by default. However, this can be changed with the alignment argument, which aligns the widget relative to the point.

The center of rotation when rotate is true will be the point.

The default alignment for all Markers within a MarkerLayer can be set by changing the same property on the MarkerLayer.

Rotation

It is possible to enable the Marker to automatically counter-rotate to the camera's rotation, to ensure it remains facing upwards, via the rotate argument.

The default alignment for all Markers within a MarkerLayer can be set by changing the same property on the MarkerLayer.

There is no built-in support to rotate markers to a specific degree. However, this is easy to implement through a rotating widget, such as Transform.rotate.

Handling Gestures

There is no built-in support to handle gestures on Markers, such as taps. However, this is easy to implement using a standard GestureDetector.

Original: Archive:
A talk at Fluttercon Europe 2024 comparing solutions to displays markers on maps between different SDKs, with a look towards flutter_map's future at the end Original:

For example, it is sometimes necessary to use a controller in the initState() method (for example to ). However, because this method executes before the widget has been built, a controller defined here will not be ready for use.

MapController methods that change the position of the map should not be used directly (not as a result of another callback) in onMapReady - see . This is an unsupported and usually unnecessary usecase.

Whilst animated movements through MapControllers aren't built-in, the provides this, and much more!

This will attach the widget to the state of the map, causing it to rebuild whenever the depended-on aspects change. See for more information.

To access the MapCamera outside of a FlutterMap descendant, first .

No more image only markers! , we allow usage of any widget as the marker.

Consider using a clustering plugin to merge nearby markers together, reducing the work that needs to be done when rendering: .

https://www.theseus.fi/bitstream/handle/10024/820026/Ushakov_Sergey.pdf
https://archive.org/details/incorporating-maps-into-flutter-a-study-of-mapping-sdks-and-their-integration-in
https://www.droidcon.com/2024/09/03/the-quest-to-display-widget-markers-on-a-map/
Controllers & Cameras
attach an event listener
issue #1507
community maintained plugin flutter_map_animations
External Custom Controllers
setup an external MapController, as guided below
MarkerLayer(
  markers: [
    Marker(
      point: LatLng(30, 40),
      width: 80,
      height: 80,
      child: FlutterLogo(),
    ),
  ],
),
LogoWMSTileLayerOptions class - flutter_map library - Dart API
LogoMarkerLayer class - flutter_map library - Dart API
LogoMarker class - flutter_map library - Dart API
Vector Tiles
Unlike other
popular mapping libraries
vector tiles
options are available
Additional Setup

Circle Layer

You can add circle areas to maps by making them out of a center coordinate and radius using CircleLayer and CircleMarkers.

CircleLayer(
  circles: [
    CircleMarker(
      point: LatLng(51.50739215592943, -0.127709825533512),
      radius: 10000,
      useRadiusInMeter: true,
    ),
  ],
),

Excessive use of circles may create performance issues.

Interactivity

CircleLayers and CircleMarkers support hit detection and interactivity.

Raster vs Vector Tiles

It is important to note that 'flutter_map' only supports raster tiles natively. Vector tiles can be used with a community maintained plugin.

This is described in more detail at the bottom of this page.

There are 2 main types of tiles a server can serve: raster and vector; each has their own advantages and drawbacks. This page is designed to help you choose a type for your app, and help you use vector tiles if you choose to.

Raster Tiles

Raster tiles are the 'older' type of tile, and are raster images (usually .png or .jpg). These tiles are good because they can render quickly and easily, can be viewed without special software, and are readily available from most mapping services. As such, this makes them the popular choice for beginners.

However, raster tiles cannot be easily themed: a theme needs a whole new set of map tiles. This makes apps using light and dark themes have mismatching maps. As well as this, raster tiles usually have larger file sizes meaning slower download times, and they can become blurred/pixelated when viewed at a larger scale: a problem for users when zooming between zoom levels. Another issue is that shapes/text inside tiles cannot be rotated, hence the name 'static tiles': therefore, rotating the map will not rotate the name of a road, for example.

Vector Tiles

Vector tiles can be considered the 'newer' standard. These images might contain a specialised format (such as .pbf) dictating the mathematics and coordinates used to draw lines and shapes. Because these tiles are drawn at render time instead of at request/server time, theming can be used to make the map fit in better with an app's theme. The math-based image means that the images/tiles can be scaled without any loss of clarity.

However it does add complexity to the rendering process as each element needs to be parsed and painted individually, meaning an impact to performance. Text elements and certain shapes can also be rotated (unlike raster tiles) to match the user's orientation, not the orientation of the map; but calculating this rotation needs to be done every frame, meaning an even larger impact on performance.

Using Vector Tiles

Worried about vector tiles performance?

Using vector tiles may significantly cut FPS and introduce jank, and that's because of the amount of UI work that must be performed on the main thread.

The community and FM maintainers are looking to improve the situation!

Tile Layer

You must comply with the appropriate restrictions and terms of service set by your tile server. Always read the ToS before using a tile server. Failure to do so may lead to any punishment, at the tile server's discretion.

This library and/or the creator(s) are not responsible for any violations you make using this package.

The basis of any map is a TileLayer, which displays square raster images in a continuous grid, sourced from the Internet or a local file system.

Recommended Setup

Although setting up a basic tile layer couldn't be simpler, it helps to spend a little bit more time fine-tuning it! We recommend covering this list at least, for every tile layer.

If you need to squeeze out as much performance as possible, or you're noticing the tile loading seems a little slow:

  • Make sure the FlutterMap is rebuilt as few times as possible

  • Construct the TileProvider yourself, outside of the build method if possible, so it is reconstructed as few times as possible Some tile providers may perform more expensive logic when they are constructed, and if the provider is frequently reconstructed, this can add up.

  • If the TileProvider supports it (as NetworkTileProvider does), construct a single HTTP Client/HttpClient outside the build method and pass it to the tile provider - especially if you're unable to do the tip above Using a single HTTP client allows the underlying socket connection to the tile server to remain open, even when tiles aren't loading. When tiles are loaded again, it's much faster to communicate over an open socket than opening a new one. In some cases, this can take hundreds of milliseconds off tile loading!

Main Parameters

URL Template

The URL template is a string that contains placeholders, which, when filled in, create a URL/URI to a specific tile.

These templates are usually documented by your tile server, and will always include the following placeholders:

  • {x}: x axis coordinate

  • {y}: y axis coordinate

  • {z}: zoom level

Sometimes, they also include:

Additional placeholders can also be added freely to the template, and are filled in with the specified values in additionalOptions. This can be used to easier add switchable styles or access tokens, for example.

Subdomains

Some tile servers provide mirrors/redirects of the main tile server on/via subdomains, such as 'a', 'b', 'c'.

These were necessary to bypass browsers' limitations on simultaneous HTTP connections, thus increasing the number of tiles that can load at once.

To use subdomains, add the {s} placeholder, and specify the available subdomains in TileLayer.subdomains. flutter_map will then fill the placeholder with one of these values based on internal logic.

Usage of subdomains will also hinder Flutter's ability to cache tiles, potentially leading to increased tile requests and costs.

Retina Mode

Retina mode improves the resolution of map tiles, an effect particularly visible on high density (aka. retina) displays.

Where the display is high density, and the server supports retina tiles - usually indicated by an {r} placeholder in the URL template - it is recommended to enable retina mode.

Therefore, where {r} is available, it is recommended to call the method RetinaMode.isHighDensity with the current BuildContext, and pass the result to TileLayer.retinaMode. This will enable retina mode on retina displays by filling the {r} placeholder with "@2x".

It is also possible to emulate retina mode, even when the server does not natively support it. If retinaMode is true, and no {r} placeholder is present, flutter_map will emulate it by requesting four tiles at a larger zoom level and combining them together in place of one.

Emulating retina mode has multiple negative effects:

  • it increases tile requests

  • it likely causes text/labels and POI markers embedded in the tiles to become smaller and unreadable

  • it decreases the effective maximum zoom by 1

Therefore, carefully consider whether emulating retina mode is appropriate for your application, and disable it if necessary. Always prefer native retina tiles if they are available.

Fallback URL Template

It's also possible to specify a fallbackUrl template, used if fetching a tile from the primary urlTemplate fails (which has the same format as this).

Specifying a fallbackUrl does have negative effects on performance and efficiency. Avoid specifying fallbackUrl unless necessary.

Some TileProviders may not support/provide any functionality for fallbackUrl template.

userAgentPackageName

Although it is programatically optional, always specify the userAgentPackageName argument to avoid being blocked by your tile server.

This parameter should be passed the application's package name, such as 'com.example.app'. This is important to avoid blocking by tile servers due to high-levels of unidentified traffic. If no value is passed, it defaults to 'unknown'.

This is then formatted into a 'User-Agent' header, and appended to the TileProvider's headers map, if it is not already present.

This is ignored on the web, where the 'User-Agent' header cannot be changed due to a limitation of Dart/browsers.

Tile Providers

If a large proportion of your users use the web platform, it is preferable to use CancellableNetworkTileProvider, instead of the default NetworkTileProvider. It may also be beneficial to use this tile provider on other platforms as well.

Need more control over how the URL template is interpreted and/or tiles are fetched? You'll need to change the TileProvider.

tileSize

To use these tiles, set tileSize to the actual dimensions of the tiles (otherwise they will appear to small), such as 512. Also set zoomOffset to the result of -((d/256) - 1) - ie. -1 for x512px tiles (otherwise they will appear at the wrong geographical locations).

The {d} placeholder/parameter may also be used in the URL to pass through the value of tileSize.

panBuffer

To make a more seamless experience, tiles outside the current viewable area can be 'preloaded', with the aim of minimizing the amount of non-tile space a user sees.

panBuffer sets the number of surrounding rows and columns around the viewable tiles that should be loaded, and defaults to 1.

Specifying a panBuffer too high may result in slower tile requests for all tiles (including those that are visible), and a higher load on the tile sever. The effect is amplified on larger map dimensions/screen sizes.

Tile Update Transformers

TileUpdateTransformer(s) is a power-user feature. Most applications won't require it.

A TileUpdateTransformer restricts and limits TileUpdateEvents (which are emitted 'by' MapEvents), which cause tiles to update.

For example, a transformer can delay (throttle or debounce) updates through one of the built-in transformers, or pause updates during an animation, or force updates even when a MapEvent wasn't emitted.

For more information, see:

Installation

Install

Just import the package as you would normally, from the command line:

Unreleased commits from Git (GitHub) may not be stable.

If you urgently need the latest version, a specific branch, or a specific fork, you can use this method.

Additional Setup

Web

Wasm/Renderer

CORS

Android

flutter_map needs to access the Internet to load tiles, in most cases. On Android, apps must include the INTERNET permission in their manifest. Add the following line to all manifests:

MacOS

flutter_map needs to access the Internet to load tiles, in most cases. On MacOS, apps must include a dedicated entitlement. Add the following lines to 'macos/Runner/DebugProfile.entitlements' and 'macos/Runner/Release.entitlements':

Import

After installing the package, import it into the necessary files in your project:

You must comply with the appropriate restrictions and terms of service set by your tile server. Failure to do so may lead to any punishment, at the tile server's discretion.

This library and/or the creator(s) are not responsible for any violations you make using this package.

Using Mapbox

'flutter_map' is in no way associated or related with Mapbox.

Tile providers that also provide their own SDK solution to display tiles will often charge a higher price to use 3rd party libraries like flutter_map to display their tiles. Just another reason to switch to an alternative provider.

To display their map tiles, Mapbox usually provides a 'Style URL' for map styles. However, to integrate with 3rd-party APIs, they also provide a 'CARTO Integration URL', and tiles requested through this endpoint consume the 'Static Tiles API' quota. This URL needs no extra configuration to integrate with flutter_map.

Integration

Custom Styles

Mapbox supports creating and using custom styled maps through Studio.

Before attempting to use your style, ensure it actually has layers, and not just a Basemap, which will not appear in the tiles. The image below shows a style which will not work. If you only see blank tiles, but no errors, this is likely the cause.

To create a new style based on the Standard style, choose a template when creating the new style.

  1. Create a custom style using the editor

  2. Click "Share...", or the share icon

  3. Choose between Draft or Production

  4. Scroll to the bottom of the dialog, and choose Third Party

  5. Select "CARTO" from the dropdown menu

  6. Click the copy button to copy the template URL, then paste it into your TileLayer

The URL includes an '@2x' string, which forces usage of high-definition tiles on all displays, without extra setup.

Other configurations

The maximum zoom level that Mapbox supports is 22, so it is recommended to set maxNativeZoom or maxZoom as such.

Adding Attribution

Prebuilt Styles

This URL should be used as above, although you may need to insert the placeholders manually.

Tile Providers

This has a default of NetworkTileProvider which gets tiles from the internet through a dedicated image provider.

There's two situations in which you'll need to change the tile provider:

Network Tile Providers

These tile providers use the urlTemplate to get the appropriate tile from the a network, usually the World Wide Web.

The underlying custom ImageProviders will cache tiles in memory, so that they do not require another request to the tile server if they are pruned then re-loaded. This should result in them being loaded quicker, as well as enabling already loaded tiles to appear even without Internet connection (at least in the same session).

Specifying any fallbackUrl (even if it is not used) in the TileLayer will prevent loaded tiles from being cached in memory.

This is to avoid issues where the urlTemplate is flaky (sometimes works, sometimes doesn't), to prevent potentially different tilesets being displayed at the same time.

NetworkTileProvider

This is the default tile provider, and does nothing particularly special. It takes two arguments, but you'll usually never need to specify them:

  • httpClient: BaseClient By default, a RetryClient backed by a standard Client is used

This plugin is part of the official 'flutter_map' organisation, and maintained by the same maintainers.

Tiles that are removed/pruned before they are fully loaded do not need to complete (down)loading, and therefore do not need to complete the HTTP interaction. Cancelling these unnecessary tile requests early could:

  • Reduce tile loading durations (particularly on the web)

  • Reduce users' (cellular) data and cache space consumption

  • Reduce costly tile requests to tile servers*

  • Improve performance by reducing CPU and IO work

Although HTTP request abortion is supported on all platforms, it is especially useful on the web - and therefore recommended for web apps. This is because the web platform has a limited number of simulatous HTTP requests, and so closing the requests allows new requests to be made for new tiles. On other platforms, the other benefits may still occur, but may not be as visible as on the web.

Local Tile Providers

These tile providers use the urlTemplate to get the appropriate tile from the asset store of the application, or from a file on the users device, respectively.

Specifying any fallbackUrl (even if it is not used) in the TileLayer will reduce the performance of these providers.

AssetTileProvider

This tile providers uses the templateUrl to get the appropriate tile from the asset store of the application.

Asset management in Flutter leaves a lot to be desired! Unfortunately, every single sub-directory (to the level of tiles) must be listed.

FileTileProvider

This tile providers uses the templateUrl to get the appropriate tile from the a path/directory/file on the user's device - either internal application storage or external storage.

On the web, FileTileProvider() will throw an UnsupportedError when a tile request is attempted, due to the lack of the web platform's access to the local filesystem.

Offline Mapping

Due to the complications mentioned above, 'flutter_map' does not natively support vector tiles. However, vector tiles can be used with a to do this.

Keep up to date and subscribe to the issue: .

The OpenStreetMap Tile Server (as used below) ToS can be . Other servers may have different terms.

flutter_map supports , but most map tiles are accessed through Slippy Map/CARTO/XYZ URLs, as described here.

(required, except when using WMS) Choose a suitable tile server for your app

Always set userAgentPackageName, even though it is technically optional

If your tile server supports retina tiles natively, set up the retinaMode property

Especially on web, consider using this more advanced TileProvider to improve performance

Set the maximum zoom level that the tile server supports to prevent flutter_map from trying to exceed this (especially when not set appropriately in MapOptions.maxZoom)

Reduce to 0 This reduces the number of network requests made, which may make those requests that are made for more important tiles faster.

This parameter must be specified unless is specified.

Specifically, flutter_map supports the Slippy Map format, sometimes referred to as CARTO or Raster XYZ. Tiles are referred to by their zoom level, and position on the X & Y axis. For more information, read .

{s}:

{r}:

{d}:

Subdomains are now usually due to the usage of HTTP/2 & HTTP/3 which don't have the same restrictions.

If the server supports HTTP/2 or HTTP/3 (), avoid using subdomains.

Raster map tiles can look especially pixelated on retina displays, so some servers support , which are tiles at twice the resolution of normal tiles.

Note that where tiles are larger than the standard x256px (such as x512px), retina mode can help make them appear very similar to x256px tiles, but still retain the other benefits of larger tiles. In this case, consider fixing retinaMode to true, depending on your own tests. See for more information.

See in-code documentation and for more information.

See for more information.

Some tile servers will use 512x512px tiles instead of 256x256px, such as Mapbox. Using these larger tiles can help reduce tile requests, and when combined with , it can give the same resolution.

All users should also to work with coordinates in 'flutter_map'.

In the event that the LatLng object provided by that library conflicts with another, for example the one provided by Google Maps, you may need to .

From

From

First, use , then add the following lines to your pubspec.yaml file, as a root object:

We support Wasm! and benefit from potentially improved performance when the browser can handle Wasm.

On the web platform, restrictions designed to protect resources on websites and control where they can be loaded from. Some tile servers may not be intended for external consumption, or may be incorrectly configured, which could prevent tiles from loading. If tiles load correctly on platforms other than the web, then this is likely the cause.

See the for more details. We load images using a standard Image widget.

The OpenStreetMap Tile Server (as used in this documentation) ToS can be . Other servers may have different terms.

Mapbox's Maps home page: Mapbox's Maps pricing page: Mapbox's Maps documentation:

Configuring

Should you need to let flutter_map interfere, and only use retina tiles on retina/high-density displays, replace it with the '{r}' placeholder, then see for more information.

Attribution is required, and quite extensive compared to some alternatives: see .

Consider using the , which meets the requirements by supporting both logo and text attribution.

Mapbox offers a variety of ready-made map styles that don't require customization. An example URL can be found in .

The tileProvider parameter in TileLayer takes a TileProvider object specifying a to use for that layer.

Sourcing tiles from the filesystem or asset store:

Using a that instructs you to do so ()

headers: Map<String, String> By default, only headers sent by the platform are included with each request, plus an overridden (where possible) 'User-Agent' header based on the property

This requires the '' plugin to be installed.

This provider uses '', which supports aborting unnecessary HTTP requests in-flight, after they have already been sent.

Once HTTP request abortion is , NetworkTileProvider will be updated to take advantage of it, replacing and deprecating this provider. This tile provider is currently a separate package and not the default due to the reliance on the additional Dio dependency.

It will cause with AssetTileProvider, and will cause main thread blocking when requesting tiles from FileTileProvider.

If you know you are running on the web platform, use a or a custom tile provider.

Layer Interactivity
community maintained plugin (vector_map_tiles)
https://github.com/greensopinion/flutter-vector-map-tiles/issues/120
TileLayer(
  urlTemplate: 'https://tile.openstreetmap.org/{z}/{x}/{y}.png',
  userAgentPackageName: 'dev.fleaflet.flutter_map.example',
  // Plenty of other options available!
),
flutter pub add flutter_map latlong2
flutter pub add  # OPTIONAL
pubspec.yaml
dependency_overrides:
    flutter_map:
        git:
            url: https://github.com/fleaflet/flutter_map.git
            # ref: master (or commit hash, branch, or tag)
AndroidManifest.xml
<uses-permission android:name="android.permission.INTERNET"/>
*.entitlements
<key>com.apple.security.network.client</key>
<true/>
import 'package:flutter_map/flutter_map.dart';
import 'package:latlong2/latlong.dart';
WMS Usage
How Does It Work?
Tile Providers
URL Template
userAgentPackageName
Retina Mode
Subdomains
Retina Mode
tileSize
tileSize
Retina Mode
userAgentPackageName
CancellableNetworkTileProvider
CancellableNetworkTileProvider
Local Tile Providers
From pub.dev
LogoCircleLayer class - flutter_map library - Dart API
LogoCircleMarker class - flutter_map library - Dart API
LogoTileLayer class - flutter_map library - Dart API
LogoTileUpdateTransformer typedef - flutter_map library - Dart API
found here
maxNativeZoom
panBuffer
wmsOptions
considered redundant
how to check
high-resolution "@2x" tiles
Tile Providers
install 'latlong2'
use the 'as' suffix
pub.dev
github.com
Build your app as normal
CORS
Flutter documentation
found here
mapbox.com/maps
mapbox.com/pricing#maps
docs.mapbox.com/api/maps/static-tiles
docs.mapbox.com/help/getting-started/attribution
the example here
Creating New Tile Providers
plugin
CancellableNetworkTileProvider
flutter_map_cancellable_tile_provider
dio
added to Dart's 'native' 'http' package (which already has a PR opened)
23% slower asset tile requests
Offline Mapping
Retina Mode
Retina Mode
NetworkTileProvider
tile provider

Overlay Image Layer

You can overlay images on the map (for example, town or floor plans) using OverlayImageLayer and OverlayImages or RotatedOverlayImages.

OverlayImageLayer(
  overlayImages: [
    OverlayImage( // Unrotated
      bounds: LatLngBounds(
        LatLng(45.3367881884556, 14.159452282322459),
        LatLng(45.264129635422826, 14.252585831779033),
      ),
      imageProvider: NetworkImage(),
    ),
  ],
),

There have been issues in the past where these images failed to appear properly, sometimes not showing up at all, sometimes showing up malformed or corrupted.

If this issue occurs to you, and you're using Impeller, try disabling Impeller at launch/build time to see if the issue rectifies itself. If it does, this is an Impeller issue, and should be reported to the Flutter team.

Rotation & Skewing

RotatedOverlayImage supports rotation and parallelogram skewing, by accepting 3 points instead of 2.

Custom CRSs

Projection

To define a Proj4Crs (custom CRS) you have to register a projection of proj4.Projection. For that you must import proj4dart library as follows:

import 'package:proj4dart/proj4dart.dart' as proj4;
+proj=stere +lat_0=90 +lat_ts=70 +lon_0=-45 +k=1 +x_0=0 +y_0=0 +datum=WGS84
+
units
=
m
+
no_defs

With this Proj4 definition string and a string identifier register your proj4.Projection like this:


var customProjection = proj4.Projection.add('EPSG:3413',
    '+proj=stere +lat_0=90 +lat_ts=70 +lon_0=-45 +k=1 +x_0=0 +y_0=0 +datum=WGS84 +units=m +no_defs');

Coordinate Reference System (CRS)

You can use your previously registered proj4.Projection to create a custom CRS of type Proj4Crs. You can use the following parameters:

  • <String> code (required): string identifier for the selected CRS, e.g. EPSG:3413

  • <proj4.Projection> proj4Projection (required): the proj4.Projection object you wish to use

  • <Bounds> bounds: bounds of the CRS in projected coordinates

  • <List<double>> resolutions: an array of zoom factors (projection units per pixel, eg. meters/pixel)

  • <List<double>> scales: scale factors (pixels per projection unit); specify either scales or resolutions, but not both!

  • <List<Point>> origins: tile origin in projected coordinates (for TileLayer). Why is it needed? GeoServer by default can define different origins (top left coordinates) for each zoom levels. In case of origin mismatch the tile will be drawn on the wrong place: the map will jump at such zoom levels. If your origins vary with zoom levels the number of origins must match the number of resolutions. You can get the desired origins from a GetCapabilities WMTS call from geoserver e.g. http://[ip:port]/geoserver/gwc/service/wmts?request=GetCapabilities. This results an XML, and you have to look up for the TopLeftCorners for each TileMatrix of your TileMatrixSet.

  • <Transformation> transformation: the transformation to use when transforming projected coordinates into pixel coordinates

An example:


var epsg3413 = proj4.Projection.add('EPSG:3413',
    '+proj=stere +lat_0=90 +lat_ts=70 +lon_0=-45 +k=1 +x_0=0 +y_0=0 +datum=WGS84 +units=m +no_defs');

final resolutions = <double>[
  32768,
  16384,
  8192,
  4096,
  2048,
  1024,
  512,
  256,
  128,
];

final epsg3413Bounds = Bounds<double>(
  Point<double>(-4511619.0, -4511336.0),
  Point<double>(4510883.0, 4510996.0),
);

var maxZoom = (resolutions.length - 1).toDouble();

var epsg3413CRS = Proj4Crs.fromFactory(
  code: 'EPSG:3413',
  proj4Projection: epsg3413,
  resolutions: resolutions,
  bounds: epsg3413Bounds,
  origins: [Point(0, 0)],
  scales: null,
  transformation: null,
);

Usage

Proj4Crs has multiple uses:

  • Set FlutterMap's default CRS:

      FlutterMap(
        options: MapOptions(
          // Set the default CRS
          crs: epsg3413CRS,
          center: LatLng(65.05166470332148, -19.171744826394896),
          zoom: 3.0,
          maxZoom: maxZoom,
        ),
        layers: [],
      );
  • Set a WMS layer's CRS

      TileLayerOptions(
        opacity: 1.0,
        backgroundColor: Colors.transparent,
        wmsOptions: WMSTileLayerOptions(
          // Set the WMS layer's CRS
          crs: epsg3413CRS,
          transparent: true,
          format: 'image/jpeg',
          baseUrl:
              'https://www.gebco.net/data_and_products/gebco_web_services/north_polar_view_wms/mapserv?',
          layers: ['gebco_north_polar_view'],
        ),
      );

For complete code (with point transformation from one projection to another) see the page source code. This is how it looks like:

Using Google Maps

'flutter_map' is in no way associated or related with Google Maps

Raster 2D tiles from Google Maps is a relatively new offering, which makes Google Maps directly compatible with flutter_map, whilst abiding by the Google Maps' ToS (which the previous method did not).

Tile providers that also provide their own SDK solution to display tiles will often charge a higher price to use 3rd party libraries like flutter_map to display their tiles. Just another reason to switch to an alternative provider.

To display map tiles from Google Maps, a little more effort is needed, as they require a complex session token system.

Therefore, we haven't yet constructed a full guide, so please read the Google Developers documentation for more info:

Examples

flutter_map provides an example application showcasing much of its functionality. In some cases, the example app contains undocumented functionality, so it's definitely worth checking out!

Live Web Demo

Please don't abuse the web demo! It runs on limited bandwidth and won't hold up to thousands of loads.

If you're going to be straining the application, please see Prebuilt Artifacts, and serve the application yourself.

Prebuilt Artifacts

If you can't build from source for your platform, our GitHub Actions CI system compiles the example app to GitHub Artifacts for Windows, Web, and Android.

The Windows and Android artifacts just require unzipping and installing the .exe or .apk found inside.

Build From Source

If you need to use the example app on another platform, you can build from source, using the 'example' directory of the repository.

To calculate a rotation without skewing, given a center and a 3rd corner, see .

You can create and register your custom projection in multiple ways, but the recommended is to use a Proj4 definition string from . For example for EPSG:3413 (WGS 84 / NSIDC Sea Ice Polar Stereographic North) you can find it . This is how a Proj4 definition string looks like:

For more possible ways to register proj4.Projection see .

Google Maps' home page: Google Maps' pricing page: Google Maps' documentation page:

Note that the web demo is built automatically from the , so may not reflect the the latest release on pub.dev.

The Web artifact requires unzipping and serving, as it contains more than one unbundled file. You may be able to use for this purpose.

Note that these artifacts are built automatically from the , so may not reflect the the latest release on pub.dev.

https://stackoverflow.com/a/78064659/11846040
epsg.io
here
proj4dart documentation
https://developers.google.com/maps
https://mapsplatform.google.com/pricing/
https://developers.google.com/maps/documentation/tile/2d-tiles-overview
'master' branch
dhttpd
'master' branch
LogoOverlayImageLayer class - flutter_map library - Dart API
LogoBaseOverlayImage class - flutter_map library - Dart API
Logo2D Tiles overview  |  Google Maps Tile API  |  Google for DevelopersGoogle for Developers
Logoflutter_map Demo
RichAttributionWidget
Marker Clustering

Using Tracestrack

'flutter_map' is in no way associated or related with Tracestrack.

Tracestrack has a wide variety of raster styles, including topographic and standard bases, in multiple different color schemes (light & dark). It also supports vector tiles, which makes it super flexible - use raster tiles now, and be ready to switch to vector tiles!

  1. Create an account

  2. Copy the URL template from the result box at the bottom and paste it into your TileLayer

Listen To Events

When the state of a MapCamera changes, because of an update to its position or zoom, for example, a MapEvent, which can be handled by you.

Catching All Events

There's two methods to catch all emitted MapEvents. These methods expose the raw MapEvent, and is recommended in cases where multiple events need to be caught, or there's no more specific callback method available in MapOptions (see Catching Specific Events).

  • Specifying a callback method in MapOptions.onMapEvent

Catching Specific Events

If only a couple of events need to be caught, such as just an onTap handler, it is possible to avoid handling the raw Stream of MapEvents. Instead, MapOptions has callbacks available for the following events:

  • onTap

  • onLongPress

  • onPositionChanged

  • onPointerDown/onPointerUp/onPointerHover/onPointerCancel

  • onMapReady Primarily used for advanced MapController #usage-inside-initstate

The MapEventTap event may be emitted (or the onTap callback called) 250ms after the actual tap occurred, as this is the acceptable delay between the two taps in a double tap zoom gesture.

options: MapOptions(
    interactiveFlags: ~InteractiveFlag.doubleTapZoom,
),

This disables the double tap handler, so the MapEventTap is emitted 'instantly' on tap.

Layer Interactivity

Layer interactivity is different to map interactivity. See Interaction Options to control map interactivity.

For information about how hit testing behaves in flutter_map, see Hit Testing Behaviour.

It is important to note that hit testing != interactivity, and hit testing is always executed on interactable layers by default.

The following layers are interactable - they have specialised hitTesters and support external hit detection:

  • Polyline Layer

  • Polygon Layer

  • Circle Layer

These all follow roughly the same pattern to setup hit detection/interactivity, and there's three or four easy steps to setting it up.

1. Attach A Hit Notifier

Direct callbacks, such as onTap,aren't provided on layers or individual elements, to maximize flexibility.

Pass a LayerHitNotifier to the hitNotifier parameter of the layer. The LayerHitNotifier should be created as a ValueNotifier defaulting to null, but strongly typed to LayerHitNotifier.

This notifier will be notified whenever a hit test occurs on the layer, with a LayerHitResult when an element (such as a Polyline or Polygon) within the layer is hit, and with null when an element is not hit (but the layer is).

final LayerHitNotifier hitNotifier = ValueNotifier(null);

// Inside the map build...
PolylineLayer( // Or any other supported layer
  hitNotifier: hitNotifier,
  polylines: [], // Or any other supported elements
);

It is possible to listen to the notifier directly with addListener, if you want to handle all hit events (including, for example, hover events). However, most use cases just need to handle particular gestures (such as taps). This can be done with a wrapper widget to 'filter' the events appropriately: 3. Gesture Detection.

2. Add hitValue To Elements

To identify which particular element was hit (which will be useful when handling the hit events in later steps), supported elements have a hitValue property.

This can be set to any object, but if one layer contains all the same type, type casting can be avoided (if the type is also specified in the LayerHitNotifier's type argument).

The equality of the element depends on the equality of the hitValue.

3. Gesture Detection

To only handle certain hits based on the type of gesture the user performed (such as a tap), wrap the layer with a gesture/hit responsive widget, such as GestureDetector or MouseRegion.

These widgets are smart enough to delegate whether they detect a hit (and therefore whether they can detect a gesture) to the child - although HitTestBehavior.deferToChild may be required for some widgets to enable this functionality.

This means the layer can report whether it had any form of hit, and the handler widget can detect whether the gesture performed on it actually triggered a hit on the layer below.

// Inside the map build...
MouseRegion(
  hitTestBehavior: HitTestBehavior.deferToChild,
  cursor: SystemMouseCursors.click, // Use a special cursor to indicate interactivity
  child: GestureDetector(
    onTap: () {
      // Handle the hit, which in this case is a tap
      // For example, see the example in Hit Handling (below)
    },
    // And/or any other gesture callback
    child: PolylineLayer(
      hitNotifier: hitNotifier,
      // ...
    ),
  ),
),

4. Hit Handling

Once a LayerHitResult object is obtained, through the hit notifier, you can retrieve:

  • hitValues: the hitValues of all elements that were hit, ordered by their corresponding element, first-to-last, visually top-to-bottom

  • coordinate: the geographic coordinate of the hit location (which may not lie on any element)

  • point: the screen point of the hit location

If all the hitValues in a layer are of the same type, and the created hit notifier specifies that type in the type argument, typing is preserved all the way to retrieval.

Because the HitNotifier is a special type of ValueNotifier, it can be both listened to (like a Stream), and its value instantly retrieved (like a normal variable). Therefore, there are two ways to retrieve a LayerHitResult (or null) from the notifier:

  • Using .value to instantly retrieve the value This is usually done within a gesture handler, such as GestureDetector.onTap, as demonstrated below.

  • Adding a listener (.addListener) to retrieve all hit results This is useful where you want to apply some custom/advanced filtering to the values, and is not a typical usecase.

// Inside a gesture detector/handler

final LayerHitResult? hitResult = hitNotifier.value;
if (hitResult == null) return;

// If running frequently (such as on a hover handler), and heavy work or state changes are performed here, store each result so it can be compared to the newest result, then avoid work if they are equal 

for (final hitValue in hitResult.hitValues) {}

Attribution Layer

Before publishing your app to users, you should credit any sources you use, according to their Terms of Service.

There are two built in methods to provide attribution, RichAttributionWidget and SimpleAttributionWidget, but you can also build your own using a simple Align widget.

You must comply with the appropriate restrictions and terms of service set by your tile server. Failure to do so may lead to any punishment, at the tile server's discretion.

This library and/or the creator(s) are not responsible for any violations you make using this package.

Please consider crediting flutter_map. It helps us to gain more awareness, which helps make this project better for everyone!

RichAttributionWidget

An animated, interactive attribution layer that supports both logos/images (displayed permanently) and text (displayed in a popup controlled by an icon button adjacent to the logos).

It is heavily customizable (in both animation and contents), and designed to easily meet the needs of most ToSs out of the box.

children: [
  RichAttributionWidget(
    animationConfig: const ScaleRAWA(), // Or `FadeRAWA` as is default
    attributions: [
      TextSourceAttribution(
        'OpenStreetMap contributors',
        onTap: () => launchUrl(Uri.parse('https://openstreetmap.org/copyright')),
      ),
    ],
  ),
],

For more information about configuration and all the many options this supports, see the in-code API documentation.

SimpleAttributionWidget

We also provide a more 'classic' styled box, similar to those found on many web maps. These are less customizable, but might be preferred over RichAttributionWidget for maps with limited interactivity.

children: [
  SimpleAttributionWidget(
    source: Text('OpenStreetMap contributors'),
  ),
],

Polygon Layer

You can add areas/shapes to maps by making them out of individual coordinates using PolygonLayer and Polygons.

PolygonLayer(
  polygons: [
    Polygon(
      points: [LatLng(30, 40), LatLng(20, 50), LatLng(25, 45)],
      color: Colors.blue,
      isFilled: true,
    ),
  ],
),

Interactivity

PolygonLayers and Polygonss support hit detection and interactivity.

Performance Optimizations

flutter_map includes many performance optimizations built in, especially as of v7. Some are enabled by default, but may be only 'weakly' applied, and others must be enabled manually. There are also some other actions that can be taken externally to improve performance

The following list is ordered from least 'intrusive'/extreme, to most intrusive. Remember to consider the potential risks of enabling an optimization before doing so.

The example application includes a stress test which loads multiple Polygons from a GeoJson file, with a total of 138,000 points.


Culling (enabled by default)

To improve performance, polygons that are entirely offscreen are effectively removed - they are not processed or painted/rendered. This is enabled by default, and may be disabled using the polygonCulling parameter, although this is not recommended.


Batching (enabled by default, but improvable with effort)

To improve performance, polygons that are similar in appearance, and borders that are similar in appearance, are drawn to the underlying canvas in batches, to reduce the number of draw calls. This cannot be disabled.

To further improve performance, consider defining all Polygon points in a clockwise order, and place similar appearance Polygons adjacent to each other in the polygons list (where elevation does not matter).

Overlapping colors that are not completely opaque will not recieve the 'darkening'/layering effect - the overlapping area will just be the single colour.


Simplification (enabled by default, adjustable)

To adjust the quality and performance of the simplification, the maximum distance between removable points can be adjusted through the simplificationTolerance parameter. Increasing this value (from its default of 0.5) results in a more jagged, less accurate (lower quality) simplification, with improved performance; and vice versa. Many applications use a value in the range 1 - 1.5. To disable simplification, set simplificationTolerance to 0.


Simplification algorithms reduce the number of points in each line by removing unnecessary points that are 'too close' to other points which create tiny line segements invisible to the eye. This reduces the number of draw calls and strain on the raster/render thread. This should have minimal negative visual impact (high quality), but should drastically improve performance.

For this reason, polygons can be more simplified at lower zoom levels (more zoomed out) and less simplified at higher zoom levels (more zoomed in), where the effect of culling on performance improves and trades-off. This is done by scaling the simplificationTolerance parameter (see below) automatically internally based on the zoom level.

On layers with (many) only small polygons (those with few points), disabling simplification may yield better performance.

Polygons may overlap after simplification when they did not before, and vice versa.


Performant Rendering, with drawVertices (disabled by default)

Polygons (and similar other features) are usually drawn directly onto a Canvas, using built-in methods such as drawPolygon and drawLine. However, these can be relatively slow, and will slow the raster thread when used at a large scale.

Therefore, to improve performance, it's possible to optionally set the useAltRendering flag on the PolygonLayer. This will use an alternative, specialised, rendering pathway, which may lead to an overall performance improvement, particularly at a large scale.


There's two main steps to this alternative rendering algorithm:

Self-intersecting (complex) Polygons are not supported by the triangulation algorithm, and could cause errors.

The Shamos-Hoey algorithm could be used to automatically detect self-intersections, and set the feature-level flag correspondingly. If doing this, remember that the simplification step (which runs prior to this) could either add or remove a self-intersection.

Holes are supported.

This pathway may be slower than the standard pathway, especially when used on a large scale but with simplification disabled, or used on an especially small scale.

It is intended for use when prior profiling indicates more performance is required after other methods are already in use.

Rarely, some visible artefacts may be introduced by the triangulation algorithm.


Use No/Thin Borders or Cheaper StrokeCaps/StrokeJoins (external)

To further improve performance, consider using no border, or a hairline 1px border (remembering to consider the difference between device and logical pixels). Alternatively, consider using StrokeCap.butt/StrokeCap.square & StrokeJoin.miter/StrokeJoin.bevel. These are much cheaper for the rendering engine (particularly Skia), as it does not have to perform as many calculations.

Polygon Manipulation

'flutter_map' doesn't provide any public methods to manipulate polygons, as these would be deemed out of scope.

Plugins List

There are many independently maintained 'plugins' created by the 'flutter_map' community that give extra, prebuilt functionality, saving you even more time and potentially money.

Some pages in this documentation provide direct links to these plugins to make it easier for you to find a suitable plugin.

However, if you're just browsing, a full list is provided below (in no particular order), containing many of the available plugins. You can click on any of the tiles to visit its GitHub repo or pub.dev package.

Although these plugins have been checked by 'flutter_map' maintainers, we do not accept responsibility for any issues or threats posed by independently maintained plugins.

Use plugins at your own risk.

There is no guarantee that any of these plugins will support the latest version of flutter_map. Please remain patient with the plugin authors/owners.

Many plugins provide multiple methods to achieve similar goals. It is recommended to read the documentation of each potential plugin before using it in your project, as they might have slightly different feature sets or stability.

Tools

Additional Layers

Offline Mapping

To help choose between one of these plugins or a DIY solution, see:

Tile Container Parsers/Providers

Better Markers

Marker Clustering

Better Polylines & Polygons

Creating A Plugin

Submitting A New Plugin

When submitting a plugin, please ensure the plugin:

  • preferably includes 'flutter_map_' in the name, by convention

  • is preferably available via a standard pub.dev package installation

  • includes good documentation (at least to setup basic functionality), and a code example

Logonightly.link | Repository fleaflet/flutter_map | Workflow master.yml | Branch master
Latest Build Artifacts (thanks )

Tracestrack's home page:

Use to find your ideal style

To cause a widget inside FlutterMap's context to rebuild when an changes, see .

Listening to a 's mapEventStream, which exposes events via a Stream

If this causes noticeable jank or a bad experience (for example, on desktop platforms), disable .doubleTapZoom:

Therefore, any object passed to the hitValue should have a valid and useful equality method. Objects such as do this behind the scenes, and can be a good choice to store small amounts of uncomplicated data alongside the element.

The OpenStreetMap Tile Server (as used above) ToS can be . Other servers may have different terms.

To improve performance, polygon outlines (points) are 'simplified' before the polygons are culled and painted/rendered. The well-known is used to perform this, and is enabled by default.

Cut each Polygon into multiple triangles through a process known as . flutter_map uses an earcutting algorithm through (a port of an algorithm initially developed at Mapbox intended for super-large scale triangulation).

Draw each triangle onto the canvas via the lower-level, faster method. Borders are then drawn as normal.

However, some useful methods can be found in libraries such as 'latlong2' and . These can be applied to the input of Polygon's points argument, and the map will do it's best to try to render them. However, more complex polygons - such as those with holes - may be painted inaccurately, and may therefore require manual adjustment (of holePointsList, for example).

If one of the doesn't suit your needs, then you can create your own, to achieve maximum customizability.

Most plugins create either new , or new . Some plugins just provide additional useful tools.

If you've made your own plugin that you're willing to share, please let us know in the #plugins channel on the flutter_map Discord server. We can then add it to the . We're always looking forward to see what you've made!

tracestrack.com
https://console.tracestrack.com/explorer
MapController
records
found here
nightly
Layer Interactivity
Ramer–Douglas–Peucker algorithm
triangulation
dart_earcut
drawVertices
'poly_bool_dart'
InteractiveFlag

flutter_map_animations (TesteurManiak)

Replacement MapController which provides animated movement alternatives

flutter_map_geojson (jozes)

Parse GeoJson data and transform into map features

flutter_osrm (JaffaKetchup)

Query an OSRM-based server to provide routing and other related functionality

flutter_map_query_osm_features (JaffaKetchup)

Query OpenStreetMap features within a radius of a point, using the Overpass and OSM APIs

flutter_map_tile_caching (JaffaKetchup)

Advanced, performant, highly configurable caching & bulk downloading (under a GPL license)

flutter_map_cache (josxha)

Lightweight mid-term tile caching with support for most storage backends and request cancellation.

flutter_map_mbtiles (josxha)

Offline and online MBTiles parser and provider (vector variant also available)

flutter_map_pmtiles (josxha)

Offline and online PMTiles parser and provider (vector variant also available)

flutter_map_location_marker (tlserver)

Provides a prebuilt solution to display the user's location and heading/direction

flutter_map_marker_popup (rorystephenson)

Provides a prebuilt solution to display a popup above a marker when tapped

flutter_map_floating_marker_titles (androidseb)

Enables the display of 'floating' titles over markers

flutter_map_fast_markers (KanarekApp)

Improves performance of markers by painting directly onto canvas

flutter_map_supercluster (rorystephenson)

Superfast™ marker clustering solution, without animations

flutter_map_marker_cluster (lpongetti)

Beautiful and animated marker clustering solution

flutter_map_radius_cluster (rorystephenson)

Marker clustering solution with support for async marker searching within a radius

flutter_map_tappable_polyline (OwnWeb)

Provides an onTap callback for Polylines

flutter_map_line_editor (ibrierley)

Enables better dynamic editing of Polylines and Polygons

line_animator (ibrierley)

Interpolates along a set of points, allowing gradual drawing of lines and animating moving markers

Tile Providers
Layers
Plugins List
Offline Mapping
independently maintained plugins
Creating New Tile Providers
Creating New Layers
2. Hooking Into Inherited State
aspect
2. Hooking Into Inherited State

vector_map_tiles (greensopinion)

Suite of tools and layers for working with vector maps and associated style files

flutter_map_polywidget (TimBaumgart)

fluttermap_heatmap (tprebs)

Layer that represents multiple data points in a density-to-color relationship

lat_lon_grid_plugin (matthiasdittmer)

Layer that shows a grid of latitude longitude lines

flutter_map_compass (josxha)

Simple compass that illustrates the direction of the map rotation (not the user's real heading)

Using Stadia Maps

'flutter_map' is in no way associated or related with Stadia Maps.

To display their map tiles, Stadia Maps usually provides a 'Static Maps Base URL' for map styles. However, to integrate with 3rd-party APIs, they also provide a 'Raster XYZ PNGs URL' , and tiles requested through this endpoint consume 'Styled Raster Map Tiles' credits. This URL needs no extra configuration to integrate with flutter_map.

Retina tiles (high-DPI) tiles are available. Use the URLs containing '@2x' instead of '{r}'. The maximum zoom level that Stadia Maps supports is 20, so it is recommended to set maxNativeZoom or maxZoom as such.

Consider using the RichAttributionWidget or SimpleAttributionWidgets, which meet the requirements.

Styles

Vector Usage

Stadia Maps' also provides vector tiles. For more information about using vector tiles, please see Using Vector Tiles.

However, please note that this method of integration is still experimental. Many of the Stadia Maps styles utilize advanced features of the Mapbox GL JSON style language which are not yet well-supported.

Using Lima Labs

'flutter_map' is in no way associated or related with Lima Labs.

If you're looking for extremely low cost & often free (even for commercial usage), but still reliable, and low frills service, Lima Labs provides high quality raster tiles with one style based off the standard CARTO style.

  1. Sign up for an account - Lima Labs operates manual verification, so you may have to wait a few days

Creating New Layers

Creating a new map layer is a great way to achieve a more custom, performant, map design. For example, it might be used to display a scale bar, or overlay a grid.

1. Creating A Layer Widget

2. Hooking Into Inherited State

Then, there are three possible methods that could be used to retrieve separate 'aspects' of the state of the map.

Calling these inside a build method will also cause the layer to rebuild automatically when the depended-on aspects change.

Using these methods will restrict this widget to only being usable inside the context of a FlutterMap.

Layer that allows any widget to be displayed inside a positioned box, similar to

Stadia Maps' home page: Stadia Maps' pricing page: Stadia Maps' documentation page:

Attribution is required, see .

Stadia Maps offers a variety of ready-made map styles that don't require customization. URLs are found with the style: see the available . The URL should be used as above.

Lima Labs' home page: Lima Labs' pricing page:

Use the common URL (___) with your API key

Check the for layers that already implement the behaviour you wish to replicate.

It starts with a normal StatelessWidget or StatefulWidget, which then starts its widget tree with a widget dependent on whether the layer is designed to be either 'mobile' or 'static', depending on the purpose of the layer. For more information, see .

stadiamaps.com
stadiamaps.com/pricing
docs.stadiamaps.com
docs.stadiamaps.com/#legal-details-required-attribution
map styles
maps.lima-labs.com
maps.lima-labs.com/index.php/pricing
https://cdn.lima-labs.com/0/0/0.png?api=
class CustomMobileLayer extends StatelessWidget {
  const CustomMobileLayer({super.key});

  @override
  Widget build(BuildContext context) {    
    return MobileLayerTransformer(
      child: // your child here
    );
  }
}
class CustomStaticLayer extends StatelessWidget {
  const CustomStaticLayer({super.key});

  @override
  Widget build(BuildContext context) {
    return SizedBox.expand();
    // and/or
    return Align();
  }
}
final camera = MapCamera.of(context);
final controller = MapController.of(context);
final options = MapOptions.of(context);
Overlay Image Layer
Plugins List
Mobile vs Static Layers
Routing/Navigation
Pattern

Other Options

Other Servers

There are plenty of other tile servers you can choose from, free or paid. Most provide a static tile service/API, usually called Static Tiles or just Tile Requests (if no vector tiles are supported).

If you're responsible for a tile server, and want to have your tile server and setup instructions listed in this documentation, please get in touch!

A good catalogue of servers (usually called Providers elsewhere) can be found at the websites below:

Serving Your Own Tiles

Switch2OSM also provides detailed instructions on how to serve your own tiles: this can be surprisingly economical and enjoyable if you don't mind a few hours in a Linux console.

However, this will require a very high-spec computer, especially for larger areas, and hosting this might be more complicated than it's worth. It's very difficult to fully understand the technologies involved.

Polyline Layer

You can add lines to maps by making them out of individual coordinates using PolylineLayer and Polylines.

PolylineLayer(
  polylines: [
    Polyline(
      points: [LatLng(30, 40), LatLng(20, 50), LatLng(25, 45)],
      color: Colors.blue,
    ),
  ],
),

Pattern

Polylines support a solid, dotted, and dashed style, through a StrokePatternpassed as an argument toPolyline.pattern. These are flexible, and spacing and sizing may be customized.

dotted and dashed patterns should 'fit' the Polyline they are applied to, otherwise the final point in that line may not be visually clear. The fit can be adjusted when defining the pattern through the PatternFit enum.

Interactivity

PolylineLayers and Polylines support hit detection and interactivity.

If any polylines are very thin, it is recommended for accessibility reasons to increase the size of the 'hitbox' (the area where a hit is detected on a polyline) to larger than the line itself in order to make it easier to tap/interact with the polyline.

The minimumHitbox argument adjusts the minimum size of the hitbox - the size of the hitbox will usually be the entire visual area/thickness of the polyline (and border), but will be no less than this value. It defaults to 10.

Performance Optimizations

The example application includes a stress test which generates a Polyline with 200,000 points.

Culling

To improve performance, line segments that are entirely offscreen are effectively removed - they are not processed or painted/rendered. This is enabled by default and disabling it is not recommended.

Polylines that are particularly wide (due to their strokeWidth/borderStrokeWidth may be improperly culled if using the default configuration. This is because culling decisions are made on the 'infinitely thin line' joining the points, not the visible line, for performance reasons.

Therefore, the cullingMargin parameter is provided, which effectively increases the distance a segement needs to be from the viewport edges before it can be culled. Increase this value from its default if line segements are visibly disappearing unexpectedly.

Culling cannot be applied to polylines with a gradient fill, as this would cause inconsistent gradients.

These will be automatically internally excluded from culling: it is not necessary to disable it layer-wide - unless all polylines have gradient fills, in which case that may yield better performance.

Avoid using these if performance is of importance. Instead, try using multiple polylines with coarser color differences.

Simplification

Simplification algorithms reduce the number of points in each line by removing unnecessary points that are 'too close' to other points which create tiny line segements invisible to the eye. This reduces the number of draw calls and strain on the raster/render thread. This should have minimal negative visual impact (high quality), but should drastically improve performance.

For this reason, polylines can be more simplified at lower zoom levels (more zoomed out) and less simplified at higher zoom levels (more zoomed in), where the effect of culling on performance improves and trades-off. This is done by scaling the simplificationTolerance parameter (see below) automatically internally based on the zoom level.

To adjust the quality and performance of the simplification, the maximum distance between removable points can be adjusted through the simplificationTolerance parameter. Increasing this value (from its default of 0.4) results in a more jagged, less accurate (lower quality) simplification, with improved performance; and vice versa. Many applications use a value in the range 0 - 1.

To disable simplification, set simplificationTolerance to 0.

The simplification step must run before culling, to avoid the polyline appearing to change when interacting with the map (due to the first and last points of the polyline changing, influencing the rest of the simplified points).

Therefore, reducing/disabling simplification will yield better performance on complex polylines that are out of the camera view (and therefore culled without requiring the potentially expensive simplification). However, using simplification will likely improve performance overall - it does this by reducing the load on the raster thread and slightly increasing the load on the UI/build/widget thread.

On layers with (many) only 'short' polylines (those with few points), disabling simplification may yield better performance.

Routing/Navigation

Routing is out of scope for 'flutter_map'. However, if you can get a list of coordinates from a 3rd party, then you can use polylines to show them!

Converting Formats

You may have a polyline with 'Google Polyline Encoding' (which is a lossy compression algorithm to convert coordinates into a string and back). These are often returned from routing engines, for example. In this case, you'll need to decode the polyline to the correct format first, before you can use it in a Polyline's points argument.

unpack_polyline.dart
import 'package:latlong2/latlong.dart';
export 'package:google_polyline_algorithm/google_polyline_algorithm.dart'
    show decodePolyline;

extension PolylineExt on List<List<num>> {
  List<LatLng> unpackPolyline() =>
      map((p) => LatLng(p[0].toDouble(), p[1].toDouble())).toList();
}

You can then use the package and the above snippet by doing:

import 'unpack_polyline.dart';

decodePolyline('<encoded-polyline>').unpackPolyline(); // Returns `List<LatLng>` for a map polyline

To improve performance, polylines are 'simplified' before being culled and painted/rendered. The well-known is used to perform this, and is enabled by default.

Good open source options that can be self-hosted include (which includes a public demo server) and . You can also use a commercial solution such as Mapbox or Google Maps - these can often give more accurate/preferable results because they can use their traffic data when routing.

One way to accomplish this is to use another Flutter library called , together with a custom method. You can use the code snippet below, which can just be pasted into a file and imported whenever needed:

Layer Interactivity
Ramer–Douglas–Peucker algorithm
OSRM
Valhalla
'google_polyline_algorithm'
LogoRaster tile providers - OpenStreetMap Wiki
LogoProvidersSwitch2OSM
LogoServing TilesSwitch2OSM
LogoPolylineLayer class - flutter_map library - Dart API
LogoPolyline class - flutter_map library - Dart API

Hit Testing Behaviour

The behaviour of hit testing can be confusing at first. These rules define how hit testing usually behaves:

  1. Gesture callbacks in MapOptions are always invoked, no matter what is within the layers or the result of hitTests in those layers, with the exception of custom defined hit test behaviours (not those layers that support interactivity, see Layer Interactivity), such as applying GestureDetectors around Marker.children

GestureDetectors absorb hit tests, and so corresponding callbacks in MapOptions will not be invoked if they are defined/invoked in the GestureDetector.

Workarounds to resolve this are discussed below.

  1. Hit testing is always* performed on the interactable layers (see Layer Interactivity) even if they have not been set-up for interactivity: hit testing != interactivity

  2. Non-interactable layers (such as Overlay Image Layer) have no defined hitTest, and behaviour is situation dependent

  3. A successful hit test (true) from an interactable layer will prevent hit testing on layers below it in the children stack

To change this behviour, make use of these three widgets, wrapping them around layers when and as necessary:

  • TranslucentPointer: a general purpose 'widget' included with flutter_map that allows the child to hit test as normal, but also allows widgets beneath it to hit test as normal, both seperately


For example, a marker with a GestureDetector child that detects taps beneath a Polyline will not detect a tap, no matter if the PolylineLayer has a defined hitNotifier or the Polyline has a defined hitValue. A defined onTap callback in MapOptions would be called however. If the Marker were no longer obscured by the Polyline, it's onTap callback would be fired instead of the one defined in MapOptions.

However, this behaviour could be changed by wrapping the PolylineLayer with a TranslucentPointer. This would allow interacitivity to function as normal, but also allow the Marker beneath to have it's onTap callback fired. Further wrapping another TransclucentPointer around the MarkerLayer would allow all 3 detections to function.

IgnorePointer
AbsorbPointer
Example FlutterMap widget, containing multiple feature layers, atop a TileLayer
Example FlutterMap widget, containing multiple feature layers, atop a TileLayer
Illustration of the 5 types of PatternFit applied to a dashed Polyline From left to right: none, appendDot, extendFinalDash, scaleUp (default), scaleDown

Offline Mapping

Using maps without an Internet connection is common requirement. Luckily, there are a few options available to you to implement offline mapping in your app.

Caching

flutter_map only provides caching in-memory. All cached tiles will be cleared after the app session is ended.

You must comply with the appropriate restrictions and terms of service set by your tile server. Always read the ToS before using a tile server. Failure to do so may lead to any punishment, at the tile server's discretion. Some tile servers may require longer-term caching to be implemented.

Caching is used usually to improve user experience by reducing network waiting times, not necessarily to prepare for no-Internet situations. Caching can be more temporary (eg. in-memory/session-only, where the cache is cleared after the app is closed), or more long-term (eg. app cache, where the OS takes responsibility for clearing the app cache when necessary/when requested).

There's 3 methods that basic caching can be implemented in your app, two of which rely on community maintained plugins:

Bulk Downloading

You must comply with the appropriate restrictions and terms of service set by your tile server. Always read the ToS before using a tile server. Failure to do so may lead to any punishment, at the tile server's discretion. Many tile servers will forbid or restrict bulk downloading, as it places additional strain on their servers.

Bulk downloading is used to prepare for known no-Internet situations by downloading map tiles, then serving these from local storage.

Bulk downloading is more complex than Caching, especially for regions that are a non-rectangular shape. Implementing this can be very time consuming and prone to issues.

Bundled Map Tiles

If you have a set of custom raster tiles that you need to provide to all your users, you may want to consider bundling them together, to make a them easier to deploy to your users. Bundles can be provided in two formats.

Contained

Container formats, such as the traditional MBTiles, or the more recent PMTiles, store tiles usually in a database or binary internal format.

These require a special parser to read on demand, usually provided as a TileProvider by a plugin. The following community-maintained plugins are available to read these formats:

Uncontained

When uncontained, tiles are usually in a tree structure formed by directories, usually 'zoom/x/y.png'. These don't require special parsing, and can be provided directly to the TileLayer using one of the built-in local TileProviders.

AssetTileProvider

You can ship an entire tile tree as part of your application bundle, and register it as assets in your app's pubspec.yaml.

This means that they will be downloaded together with your application, keeping setup simple, but at the expense of a larger application bundle size.

If using AssetTileProvider, every sub-directory of the tree must be listed seperately. See the example application's 'pubspec.yaml' for an example.

FileTileProvider

This allows for more flexibility: you could store a tile tree on a remote server, then download the entire tree later to the device's filesystem, perhaps after intial setup, or just an area that the user has selected.

This means that the setup may be more complicated for users, and it introduces a potentially long-running blocking action, but the application's bundle size will be much smaller.

Cover

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Map Marker

Your places organizer

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Your advert here!

Want to advertise your project here? For more information, and to apply, please see:

Every Door

Open Source100% Non-Profit

The most efficient OpenStreetMap editor for surveying shops and benches

Ente Photos

Open Source

End-to-end encrypted alternative to Google Photos

Cover

🇳🇱 Stichting Zeilvaart Warmond (Track & Trace)

100% Non-Profit

Follow participating ships during the race, and use the replay function after the race to analyse the performance

An example Marker, using FlutterLogo as the child
An example CircleMarker
Example RotatedOverlayImage
Closed RichAttributionWidget
Opened RichAttributionWidget, as in the example app
SimpleAttributionWidget, as in the example app
An example Polygon
An example Polyline

Automatically store tiles as the user loads them through interacting with the map, usually on a temporary basis

Download an entire area/region of tiles in one shot, ready for a known no-Internet situation

Provide a set of pre-determined tiles to all users through app assets or the filesystem

(lightweight and MIT licensed)

(also includes Bulk Downloading, but GPL licensed)

Custom implementation, via a and ImageProvider (either custom or via a package such as )

The includes advanced bulk downloading functionality, of multiple different region shapes, and other functionality. It is however GPL licensed. To help choose whether FMTC or DIY is more appropriate for your use case, please see:

: (when using vector tiles)

: ( when using vector tiles, also works in online contexts)

(it's free!)

(it's free!)

flutter_map_cache
flutter_map_tile_caching
custom TileProvider
cached_network_image
community maintained plugin 'flutter_map_tile_caching'
MBTiles
flutter_map_mbtiles
vector_map_tiles_mbtiles
PMTiles
flutter_map_pmtiles
vector_map_tiles_pmtiles
Caching
Bulk downloading
Bundling
LogoIs FMTC Right For Me?FMTC Docs
The application form for non-OSS projects
The application form for OSS and/or non-profit projects
The application form for non-OSS projects
The application form for OSS and/or non-profit projects

Creating New Tile Providers

One common requirement is a custom TileProvider, and potentially a custom ImageProvider inside. This will allow your plugin to intercept all tile requests made by a map, and take your own action(s), before finally returning a tile.

1. Extending TileProvider

To create your own usable TileProvider, the first step is making a class that extends the abstract class, and adding a constructor.

The constructor should accept an argument of super.headers, without a constant default.

If using an object that needs closing/cancelling, such as an HttpClient, override the dispose method.

2. Setup Tile Retrieval

TileProviders must implement a method to return an ImageProvider (the image of a tile), given its coordinates and the TileLayer it is used within.

It is best to put as much logic as possible into a custom ImageProvider, to avoid blocking the main thread.

There's two methods that could be called by flutter_map internals to retrieve a tile: getImage or getImageWithCancelLoadingSupport.

Prefer overriding getImageWithCancelLoadingSupport for TileProviders that can cancel the loading of a tile in-flight, if the tile is pruned before it is fully loaded. An example of a provider that may be able to do this is one that makes HTTP requests, as HTTP requests can be aborted on the web (although Dart does not 'natively' support it yet, so a library such as Dio is necessary). Otherwise, getImage must be overridden.

In addition to the coordinates and TileLayer, the method also takes a Future<void> that is completed when the tile is pruned. It should be listened to for completion (for example, with then), then used to trigger the cancellation.

If developing a plugin, you may wish to adjust the 'User-Agent' header has been to further differentiate your plugin's traffic from vanilla 'flutter_map' traffic.

(Optionally) Override URL Generation

Some custom TileProviders may want to change the way URLs are generated for tiles, given a coordinate.

It's possible to override:

  • how the urlTemplate's placeholders are populated: populateTemplatePlaceholders

  • the values used to populate those placeholders: generateReplacementMap

  • the generation method itself: getTileUrl and/or getTileFallbackUrl

Avoid overriding the generation method itself, as it is not usually necessary.

Check the for providers that already implement the behaviour you wish to replicate.

For an example of this, see .

class CustomTileProvider extends TileProvider {
    CustomTileProvider({
        // Suitably initialise your own custom properties
        super.headers, // Accept a `Map` of custom HTTP headers
    })
}
    @override
    bool get supportsCancelLoading => true;
    
    @override
    ImageProvider getImageWithCancelLoadingSupport(
        TileCoordinates coordinates,
        TileLayer options,
        Future<void> cancelLoading,
    ) =>
        CustomCancellableImageProvider(
            url: getTileUrl(coordinates, options),
            fallbackUrl: getTileFallbackUrl(coordinates, options),
            cancelLoading: cancelLoading,
            tileProvider: this,
        );
    @override
    ImageProvider getImage(TileCoordinates coordinates, TileLayer options) =>
        CustomImageProvider(
            url: getTileUrl(coordinates, options),
            fallbackUrl: getTileFallbackUrl(coordinates, options),
            tileProvider: this,
        );
Plugins List
CancellableNetworkTileProvider
LogoRichAttributionWidget class - flutter_map library - Dart API
LogoSimpleAttributionWidget class - flutter_map library - Dart API
Cover
LogoPolygonLayer class - flutter_map library - Dart API
Cover
Cover
LogoPolygon class - flutter_map library - Dart API
An icon and a button displayed over a map, in the bottom right corner
A white box with attribution text displayed over a map

Using Bing Maps

'flutter_map' is in no way associated or related with Bing Maps.

To display map tiles from Bing Maps, a little more effort is needed, as they use a RESTful API with quadkeys, rather than the standard slippy map system.

Luckily, we've constructed all the code you should need below! Feel free to copy and paste into your projects.

Attribution is not demonstrated here, but may be required. Ensure you comply with Bing Maps' ToS.

bing_maps.dart
// All compatible imagery sets
enum BingMapsImagerySet {
  road('RoadOnDemand', zoomBounds: (min: 0, max: 21)),
  aerial('Aerial', zoomBounds: (min: 0, max: 20)),
  aerialLabels('AerialWithLabelsOnDemand', zoomBounds: (min: 0, max: 20)),
  canvasDark('CanvasDark', zoomBounds: (min: 0, max: 21)),
  canvasLight('CanvasLight', zoomBounds: (min: 0, max: 21)),
  canvasGray('CanvasGray', zoomBounds: (min: 0, max: 21)),
  ordnanceSurvey('OrdnanceSurvey', zoomBounds: (min: 12, max: 17));

  final String urlValue;
  final ({int min, int max}) zoomBounds;

  const BingMapsImagerySet(this.urlValue, {required this.zoomBounds});
}

// Custom tile provider that contains the quadkeys logic
// Note that you can also extend from the CancellableNetworkTileProvider
class BingMapsTileProvider extends NetworkTileProvider {
  BingMapsTileProvider({super.headers});

  String _getQuadKey(int x, int y, int z) {
    final quadKey = StringBuffer();
    for (int i = z; i > 0; i--) {
      int digit = 0;
      final int mask = 1 << (i - 1);
      if ((x & mask) != 0) digit++;
      if ((y & mask) != 0) digit += 2;
      quadKey.write(digit);
    }
    return quadKey.toString();
  }

  @override
  Map<String, String> generateReplacementMap(
    String urlTemplate,
    TileCoordinates coordinates,
    TileLayer options,
  ) =>
      super.generateReplacementMap(urlTemplate, coordinates, options)
        ..addAll(
          {
            'culture': 'en-GB', // Or your culture value of choice
            'subdomain': options.subdomains[
                (coordinates.x + coordinates.y) % options.subdomains.length],
            'quadkey': _getQuadKey(coordinates.x, coordinates.y, coordinates.z),
          },
        );
}

// Custom `TileLayer` wrapper that can be inserted into a `FlutterMap`
class BingMapsTileLayer extends StatelessWidget {
  const BingMapsTileLayer({
    super.key,
    required this.apiKey,
    required this.imagerySet,
  });

  final String apiKey;
  final BingMapsImagerySet imagerySet;

  @override
  Widget build(BuildContext context) {
    return FutureBuilder(
      future: http.get(
        Uri.parse(
          'http://dev.virtualearth.net/REST/V1/Imagery/Metadata/${imagerySet.urlValue}?output=json&include=ImageryProviders&key=$apiKey',
        ),
      ),
      builder: (context, response) {
        if (response.data == null) return const Placeholder();

        return TileLayer(
          urlTemplate: (((((jsonDecode(response.data!.body)
                          as Map<String, dynamic>)['resourceSets']
                      as List<dynamic>)[0] as Map<String, dynamic>)['resources']
                  as List<dynamic>)[0] as Map<String, dynamic>)['imageUrl']
              as String,
          tileProvider: BingMapsTileProvider(),
          subdomains: const ['t0', 't1', 't2', 't3'],
          minNativeZoom: imagerySet.zoomBounds.min,
          maxNativeZoom: imagerySet.zoomBounds.max,
        );
      },
    );
  }
}

Bing Maps' home page:

Thanks to for discovering the .

microsoft.com/maps
Luka Glušica
basic initial implementation

Using Thunderforest

'flutter_map' is in no way associated or related with Thunderforest (or Gravitystorm Limited).

Thunderforest is a popular tiered-payment (with free tier) tile provider solution, especially for generic mapping applications. Note that using 'flutter_map' uses up your 'Map Tiles API' requests.

Thunderstorm's home page: Thunderstorm's pricing page: Thunderstorm's documentation page:

thunderforest.com
thunderforest.com/pricing
thunderforest.com/docs/map-tiles-api
Logoflutter_map - Thunderforest
Visit our documentation over on Thunderforest's site (may be outdated)