You must comply with the appropriate restrictions and terms of service set by your tile server. Always read the ToS before using a tile server. Failure to do so may lead to any punishment, at the tile server's discretion.
This library and/or the creator(s) are not responsible for any violations you make using this package.
The OpenStreetMap Tile Server (as used below) ToS can be found here. It is NOT free to use. Other servers may have different terms.
The basis of any map is a TileLayer
, which displays square raster images in a continuous grid, sourced from the Internet or a local file system.
flutter_map supports WMS Usage, but most map tiles are accessed through Slippy Map/CARTO/XYZ URLs, as described here.
Although setting up a basic tile layer couldn't be simpler, it helps to spend a little bit more time fine-tuning it! We recommend covering this list at least, for every tile layer.
#url-template (required, except when using WMS) Choose a suitable tile server for your app
#useragentpackagename
Always set userAgentPackageName
, even though it is technically optional
#retina-mode
If your tile server supports retina tiles natively, set up the retinaMode
property
#cancellablenetworktileprovider
Especially on web, consider using this more advanced TileProvider
to improve performance
maxNativeZoom
Set the maximum zoom level that the tile server supports to prevent flutter_map from trying to exceed this (especially when not set appropriately in MapOptions.maxZoom
)
If you need to squeeze out as much performance as possible, or you're noticing the tile loading seems a little slow:
Make sure the FlutterMap
is rebuilt as few times as possible
Construct the TileProvider
yourself, outside of the build
method if possible, so it is reconstructed as few times as possible
Some tile providers may perform more expensive logic when they are constructed, and if the provider is frequently reconstructed, this can add up.
If the TileProvider
supports it (as NetworkTileProvider
does), construct a single HTTP Client
/HttpClient
outside the build
method and pass it to the tile provider - especially if you're unable to do the tip above
Using a single HTTP client allows the underlying socket connection to the tile server to remain open, even when tiles aren't loading. When tiles are loaded again, it's much faster to communicate over an open socket than opening a new one. In some cases, this can take hundreds of milliseconds off tile loading!
Reduce panBuffer
to 0
This reduces the number of network requests made, which may make those requests that are made for more important tiles faster.
This parameter must be specified unless wmsOptions
is specified.
The URL template is a string that contains placeholders, which, when filled in, create a URL/URI to a specific tile.
Specifically, flutter_map supports the Slippy Map format, sometimes referred to as CARTO or Raster XYZ. Tiles are referred to by their zoom level, and position on the X & Y axis. For more information, read How Does It Work?.
These templates are usually documented by your tile server, and will always include the following placeholders:
{x}
: x axis coordinate
{y}
: y axis coordinate
{z}
: zoom level
Sometimes, they also include:
{s}
: #subdomains
{r}
: #retina-mode
{d}
: #tilesize
Additional placeholders can also be added freely to the template, and are filled in with the specified values in additionalOptions
. This can be used to easier add switchable styles or access tokens, for example.
Some tile servers provide mirrors/redirects of the main tile server on/via subdomains, such as 'a', 'b', 'c'.
These were necessary to bypass browsers' limitations on simultaneous HTTP connections, thus increasing the number of tiles that can load at once.
To use subdomains, add the {s}
placeholder, and specify the available subdomains in TileLayer.subdomains
. flutter_map will then fill the placeholder with one of these values based on internal logic.
Subdomains are now usually considered redundant due to the usage of HTTP/2 & HTTP/3 which don't have the same restrictions.
Usage of subdomains will also hinder Flutter's ability to cache tiles, potentially leading to increased tile requests and costs.
If the server supports HTTP/2 or HTTP/3 (how to check), avoid using subdomains.
Retina mode improves the resolution of map tiles, an effect particularly visible on high density (aka. retina) displays.
Raster map tiles can look especially pixelated on retina displays, so some servers support high-resolution "@2x" tiles, which are tiles at twice the resolution of normal tiles.
Where the display is high density, and the server supports retina tiles - usually indicated by an {r}
placeholder in the URL template - it is recommended to enable retina mode.
Therefore, where {r}
is available, it is recommended to call the method RetinaMode.isHighDensity
with the current BuildContext
, and pass the result to TileLayer.retinaMode
. This will enable retina mode on retina displays by filling the {r}
placeholder with "@2x".
Note that where tiles are larger than the standard x256px (such as x512px), retina mode can help make them appear very similar to x256px tiles, but still retain the other benefits of larger tiles. In this case, consider fixing retinaMode
to true
, depending on your own tests. See #tilesize for more information.
It is also possible to emulate retina mode, even when the server does not natively support it. If retinaMode
is true
, and no {r}
placeholder is present, flutter_map will emulate it by requesting four tiles at a larger zoom level and combining them together in place of one.
Emulating retina mode has multiple negative effects:
it increases tile requests
it likely causes text/labels and POI markers embedded in the tiles to become smaller and unreadable
it decreases the effective maximum zoom by 1
Therefore, carefully consider whether emulating retina mode is appropriate for your application, and disable it if necessary. Always prefer native retina tiles if they are available.
It's also possible to specify a fallbackUrl
template, used if fetching a tile from the primary urlTemplate
fails (which has the same format as this).
Specifying a fallbackUrl
does have negative effects on performance and efficiency. Avoid specifying fallbackUrl
unless necessary.
See in-code documentation and Tile Providers for more information.
Some TileProvider
s may not support/provide any functionality for fallbackUrl
template.
userAgentPackageName
Although it is programatically optional, always specify the userAgentPackageName
argument to avoid being blocked by your tile server.
This parameter should be passed the application's package name, such as 'com.example.app'. This is important to avoid blocking by tile servers due to high-levels of unidentified traffic. If no value is passed, it defaults to 'unknown'.
This is then formatted into a 'User-Agent' header, and appended to the TileProvider
's headers
map, if it is not already present.
This is ignored on the web, where the 'User-Agent' header cannot be changed due to a limitation of Dart/browsers.
If a large proportion of your users use the web platform, it is preferable to use CancellableNetworkTileProvider
, instead of the default NetworkTileProvider
. It may also be beneficial to use this tile provider on other platforms as well.
See #cancellablenetworktileprovider for more information.
Need more control over how the URL template is interpreted and/or tiles are fetched? You'll need to change the TileProvider
.
tileSize
Some tile servers will use 512x512px tiles instead of 256x256px, such as Mapbox. Using these larger tiles can help reduce tile requests, and when combined with Retina Mode, it can give the same resolution.
To use these tiles, set tileSize
to the actual dimensions of the tiles (otherwise they will appear to small), such as 512
. Also set zoomOffset
to the result of -((d/256) - 1)
- ie. -1
for x512px tiles (otherwise they will appear at the wrong geographical locations).
The {d}
placeholder/parameter may also be used in the URL to pass through the value of tileSize
.
panBuffer
To make a more seamless experience, tiles outside the current viewable area can be 'preloaded', with the aim of minimizing the amount of non-tile space a user sees.
panBuffer
sets the number of surrounding rows and columns around the viewable tiles that should be loaded, and defaults to 1.
Specifying a panBuffer
too high may result in slower tile requests for all tiles (including those that are visible), and a higher load on the tile sever. The effect is amplified on larger map dimensions/screen sizes.
TileUpdateTransformer
(s
) is a power-user feature. Most applications won't require it.
A TileUpdateTransformer
restricts and limits TileUpdateEvent
s (which are emitted 'by' MapEvent
s), which cause tiles to update.
For example, a transformer can delay (throttle or debounce) updates through one of the built-in transformers, or pause updates during an animation, or force updates even when a MapEvent
wasn't emitted.
For more information, see:
flutter_map supports WMS tile servers through WMSTileLayerOptions
- wmsOptions
in TileLayer
s.
For usage, please refer to the Full API Reference, and the examples in the example app.
Omit urlTemplate
if using WMS tiles. The template is now specified in the baseUrl
property of WMSTileLayerOptions
.
The tileProvider
parameter in TileLayer
takes a TileProvider
object specifying a to use for that layer.
This has a default of NetworkTileProvider
which gets tiles from the internet through a dedicated image provider.
There's two situations in which you'll need to change the tile provider:
Sourcing tiles from the filesystem or asset store:
Using a that instructs you to do so ()
These tile providers use the urlTemplate
to get the appropriate tile from the a network, usually the World Wide Web.
The underlying custom ImageProvider
s will cache tiles in memory, so that they do not require another request to the tile server if they are pruned then re-loaded. This should result in them being loaded quicker, as well as enabling already loaded tiles to appear even without Internet connection (at least in the same session).
Specifying any fallbackUrl
(even if it is not used) in the TileLayer
will prevent loaded tiles from being cached in memory.
This is to avoid issues where the urlTemplate
is flaky (sometimes works, sometimes doesn't), to prevent potentially different tilesets being displayed at the same time.
NetworkTileProvider
This is the default tile provider, and does nothing particularly special. It takes two arguments, but you'll usually never need to specify them:
httpClient
: BaseClient
By default, a RetryClient
backed by a standard Client
is used
headers
: Map<String, String>
By default, only headers sent by the platform are included with each request, plus an overridden (where possible) 'User-Agent' header based on the property
This plugin is part of the official 'flutter_map' organisation, and maintained by the same maintainers.
Tiles that are removed/pruned before they are fully loaded do not need to complete (down)loading, and therefore do not need to complete the HTTP interaction. Cancelling these unnecessary tile requests early could:
Reduce tile loading durations (particularly on the web)
Reduce users' (cellular) data and cache space consumption
Reduce costly tile requests to tile servers*
Improve performance by reducing CPU and IO work
Although HTTP request abortion is supported on all platforms, it is especially useful on the web - and therefore recommended for web apps. This is because the web platform has a limited number of simulatous HTTP requests, and so closing the requests allows new requests to be made for new tiles. On other platforms, the other benefits may still occur, but may not be as visible as on the web.
These tile providers use the urlTemplate
to get the appropriate tile from the asset store of the application, or from a file on the users device, respectively.
Specifying any fallbackUrl
(even if it is not used) in the TileLayer
will reduce the performance of these providers.
AssetTileProvider
This tile providers uses the templateUrl
to get the appropriate tile from the asset store of the application.
Asset management in Flutter leaves a lot to be desired! Unfortunately, every single sub-directory (to the level of tiles) must be listed.
FileTileProvider
This tile providers uses the templateUrl
to get the appropriate tile from the a path/directory/file on the user's device - either internal application storage or external storage.
On the web, FileTileProvider()
will throw an UnsupportedError
when a tile request is attempted, due to the lack of the web platform's access to the local filesystem.
This requires the '' plugin to be installed.
This provider uses '', which supports aborting unnecessary HTTP requests in-flight, after they have already been sent.
Once HTTP request abortion is , NetworkTileProvider
will be updated to take advantage of it, replacing and deprecating this provider. This tile provider is currently a separate package and not the default due to the reliance on the additional Dio dependency.
It will cause with AssetTileProvider
, and will cause main thread blocking when requesting tiles from FileTileProvider
.
If you know you are running on the web platform, use a or a custom tile provider.