Tile Layer
Last updated
Last updated
© flutter_map Authors & Maintainers
You must comply with the appropriate restrictions and terms of service set by your tile server. Always read the ToS before using a tile server. Failure to do so may lead to any punishment, at the tile server's discretion.
This library and/or the creator(s) are not responsible for any violations you make using this package.
The OpenStreetMap Tile Server (as used below) ToS can be found here. It is NOT free to use. Other servers may have different terms.
The basis of any map is a TileLayer
, which displays square raster images in a continuous grid, sourced from the Internet or a local file system.
flutter_map supports WMS Usage, but most map tiles are accessed through Slippy Map/CARTO/XYZ URLs, as described here.
Although setting up a basic tile layer couldn't be simpler, it helps to spend a little bit more time fine-tuning it! We recommend covering this list at least, for every tile layer.
URL Template (required, except when using WMS) Choose a suitable tile server for your app
userAgentPackageName
Always set userAgentPackageName
, even though it is technically optional
Retina Mode
If your tile server supports retina tiles natively, set up the retinaMode
property
maxNativeZoom
Set the maximum zoom level that the tile server supports to prevent flutter_map from trying to exceed this (especially when not set appropriately in MapOptions.maxZoom
)
If you need to squeeze out as much performance as possible, or you're noticing the tile loading seems a little slow:
Make sure the FlutterMap
is rebuilt as few times as possible
Construct the TileProvider
yourself, outside of the build
method if possible, so it is reconstructed as few times as possible
Some tile providers may perform more expensive logic when they are constructed, and if the provider is frequently reconstructed, this can add up.
If the TileProvider
supports it (as NetworkTileProvider
does), construct a single HTTP Client
/HttpClient
outside the build
method and pass it to the tile provider - especially if you're unable to do the tip above
Using a single HTTP client allows the underlying socket connection to the tile server to remain open, even when tiles aren't loading. When tiles are loaded again, it's much faster to communicate over an open socket than opening a new one. In some cases, this can take hundreds of milliseconds off tile loading!
Reduce panBuffer
to 0
This reduces the number of network requests made, which may make those requests that are made for more important tiles faster.
This parameter must be specified unless wmsOptions
is specified.
The URL template is a string that contains placeholders, which, when filled in, create a URL/URI to a specific tile.
Specifically, flutter_map supports the Slippy Map format, sometimes referred to as CARTO or Raster XYZ. Tiles are referred to by their zoom level, and position on the X & Y axis. For more information, read How Does It Work?.
These templates are usually documented by your tile server, and will always include the following placeholders:
{x}
: x axis coordinate
{y}
: y axis coordinate
{z}
: zoom level
Sometimes, they also include:
{s}
: Subdomains
{r}
: Retina Mode
{d}
: tileSize
Additional placeholders can also be added freely to the template, and are filled in with the specified values in additionalOptions
. This can be used to easier add switchable styles or access tokens, for example.
Some tile servers provide mirrors/redirects of the main tile server on/via subdomains, such as 'a', 'b', 'c'.
These were necessary to bypass browsers' limitations on simultaneous HTTP connections, thus increasing the number of tiles that can load at once.
To use subdomains, add the {s}
placeholder, and specify the available subdomains in TileLayer.subdomains
. flutter_map will then fill the placeholder with one of these values based on internal logic.
Subdomains are now usually considered redundant due to the usage of HTTP/2 & HTTP/3 which don't have the same restrictions.
Usage of subdomains will also hinder Flutter's ability to cache tiles, potentially leading to increased tile requests and costs.
If the server supports HTTP/2 or HTTP/3 (how to check), avoid using subdomains.
Retina mode improves the resolution of map tiles, an effect particularly visible on high density (aka. retina) displays.
Raster map tiles can look especially pixelated on retina displays, so some servers support high-resolution "@2x" tiles, which are tiles at twice the resolution of normal tiles.
Where the display is high density, and the server supports retina tiles - usually indicated by an {r}
placeholder in the URL template - it is recommended to enable retina mode.
Therefore, where {r}
is available, it is recommended to call the method RetinaMode.isHighDensity
with the current BuildContext
, and pass the result to TileLayer.retinaMode
. This will enable retina mode on retina displays by filling the {r}
placeholder with "@2x".
Note that where tiles are larger than the standard x256px (such as x512px), retina mode can help make them appear very similar to x256px tiles, but still retain the other benefits of larger tiles. In this case, consider fixing retinaMode
to true
, depending on your own tests. See tileSize for more information.
It is also possible to emulate retina mode, even when the server does not natively support it. If retinaMode
is true
, and no {r}
placeholder is present, flutter_map will emulate it by requesting four tiles at a larger zoom level and combining them together in place of one.
Emulating retina mode has multiple negative effects:
it increases tile requests
it likely causes text/labels and POI markers embedded in the tiles to become smaller and unreadable
it decreases the effective maximum zoom by 1
Therefore, carefully consider whether emulating retina mode is appropriate for your application, and disable it if necessary. Always prefer native retina tiles if they are available.
It's also possible to specify a fallbackUrl
template, used if fetching a tile from the primary urlTemplate
fails (which has the same format as this).
Specifying a fallbackUrl
does have negative effects on performance and efficiency. Avoid specifying fallbackUrl
unless necessary.
See in-code documentation and Tile Providers for more information.
Some TileProvider
s may not support/provide any functionality for fallbackUrl
template.
userAgentPackageName
Although it is programatically optional, always specify the userAgentPackageName
argument to avoid being blocked by your tile server.
This parameter should be passed the application's package name, such as 'com.example.app'. This is important to avoid blocking by tile servers due to high-levels of unidentified traffic. If no value is passed, it defaults to 'unknown'.
This is then formatted into a 'User-Agent' header, and appended to the TileProvider
's headers
map, if it is not already present.
This is ignored on the web, where the 'User-Agent' header cannot be changed due to a limitation of Dart/browsers.
If a large proportion of your users use the web platform, it is preferable to use CancellableNetworkTileProvider
, instead of the default NetworkTileProvider
. It may also be beneficial to use this tile provider on other platforms as well.
Need more control over how the URL template is interpreted and/or tiles are fetched? You'll need to change the TileProvider
.
tileSize
Some tile servers will use 512x512px tiles instead of 256x256px, such as Mapbox. Using these larger tiles can help reduce tile requests, and when combined with Retina Mode, it can give the same resolution.
To use these tiles, set tileSize
to the actual dimensions of the tiles (otherwise they will appear to small), such as 512
. Also set zoomOffset
to the result of -((d/256) - 1)
- ie. -1
for x512px tiles (otherwise they will appear at the wrong geographical locations).
The {d}
placeholder/parameter may also be used in the URL to pass through the value of tileSize
.
panBuffer
To make a more seamless experience, tiles outside the current viewable area can be 'preloaded', with the aim of minimizing the amount of non-tile space a user sees.
panBuffer
sets the number of surrounding rows and columns around the viewable tiles that should be loaded, and defaults to 1.
Specifying a panBuffer
too high may result in slower tile requests for all tiles (including those that are visible), and a higher load on the tile sever. The effect is amplified on larger map dimensions/screen sizes.
TileUpdateTransformer
(s
) is a power-user feature. Most applications won't require it.
A TileUpdateTransformer
restricts and limits TileUpdateEvent
s (which are emitted 'by' MapEvent
s), which cause tiles to update.
For example, a transformer can delay (throttle or debounce) updates through one of the built-in transformers, or pause updates during an animation, or force updates even when a MapEvent
wasn't emitted.
For more information, see:
Especially on web, consider using this more advanced TileProvider
to improve performance
See for more information.