Polygon Layer
You can add polygons to maps to display shapes made out of points to users using PolygonLayer()
.
Due to the nature of the Earth being a sphere, drawing lines perfectly requires large amounts of difficult maths that may not behave correctly when given certain edge-cases.
Avoid creating large polygons, or polygons that cross the edges of the map, as this may create undesired results.
Excessive use of polygons or use of complex polygons will create performance issues and lag/'jank' as the user interacts with the map. See for more information.
To improve performance, try enabling polygonCulling
. This will prevent the calculation and rendering of polygons outside of the current viewport, however this may not work as expected in all situations.
Polygons (polygons
)
polygons
)As you can see PolygonLayerOptions()
accepts list of Polygon
s. Each determines the shape of a polygon by defining the LatLng
of each corner. 'flutter_map' will then draw a line between each coordinate, and fill it.
points
List<LatLng>
required
The coordinates of each vertex
holePointsList
List<List<LatLng>>?
The coordinates of each vertex to 'cut-out' from the shape
color
Color
Color(0xFF00FF00)
Fill color
borderStrokeWidth
double
0.0
Width of the border
borderColor
Color
Color(0xFFFFFF00)
Color of the border
disableHolesBorder
bool
false
Whether to apply the border at the edge of 'cut-outs'
isDotted
bool
false
Whether to make the border dotted/dashed instead of solid
label
String?
Text to display as label in center of polygon
labelStyle
TextStyle
TextStyle()
Custom styling to apply to the label
labelPlacement
PolygonLabelPlacement
PolygonLabelPlacement.polylabel
Where to place the label in the polygon
More Polygon Operations
'flutter_map' doesn't provide any public methods to manipulate polygons, as these would be deemed out of scope.
However, some useful methods can be found in libraries such as 'latlong2' and 'poly_bool_dart'. These can be applied to the input of Polygon
's points
argument, and the map will do it's best to try to render them. However, more complex polygons - such as those with holes - may be painted inaccurately, and may therefore require manual adjustment (of holePointsList
, for example).
Last updated