Controller
The mapController property takes a MapController, and whilst it is optional, it is strongly recommended for any map other than the most basic. It allows you to programmatically interact with the map, such as panning, zooming and rotating.
Initialisation
To use a MapController, it must initialised and then passed to the FlutterMap. This attaches them until the widget is destroyed/disposed.
final mapController = MapController();
@override
Widget build(BuildContext context) =>
FlutterMap(
mapController: mapController,
...
);Usage In initState()
initState()It is a fairly common requirement to need to use the MapController before the map has been built, or to initialise a listener for one of it's streams inside the initState() StatefulWidget method. Unfortunately, this is not possible, as the map must be built for the controller to be attached.
Recommended Usage
Luckily, Flutter provides methods to wait until the first frame has been built, which usually means the FlutterMap widget will have been built (see exception circumstances below). This makes it trivially easy to implement the desired behaviour.
@override
void initState(){
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) {
// Use `MapController` as needed
});
}Alternative Usage
In some cases, the FlutterMap widget may not have been built on the first frame - for example when using a FutureBuilder around the map.
In this case, an alternative method is required to use the MapController on build. This method uses the When Map Ready (onMapReady) callback.
@override
Widget build(BuildContext context) =>
FlutterMap(
mapController: mapController,
options: MapOptions(
onMapReady: () {
// Use `MapController` as needed
},
),
);Available Methods
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