Tile Providers

... and Offline Mapping

The tileProvider parameter in TileLayer takes a TileProvider object specifying a tile provider to use for that layer.

This has a default of NetworkNoRetryTileProvider, which is recommended for most setups for better performance, unless your tile server is especially unreliable, or you need a local tile provider.

Custom TileProviders can be implemented by your application or other libraries. These may not conform to the usual rules above, and may additionally have their own parameters.

Network Tile Providers

Network tile providers can take a Map<String, String> of custom headers. Note that the user agent that is automatically generated will not override any 'User-Agent' header if specified here. On the web, the 'User-Agent' header is not sent, as the browser controls the user agent.

Whilst not on the web, network tile providers can take a custom HttpClient/RetryClient, if you need to use it for whatever reason.

NetworkNoRetryTileProvider()

This is the default tile provider.

This tile provider uses the templateUrl to get the appropriate tile from the Internet, and it won't retry the request if it fails.

There is no guarantee about the default caching behaviour, but tiles should be cached until an application restart.

NetworkTileProvider()

This tile provider uses the templateUrl to get the appropriate tile from the Internet, but it will retry the request as specified in the RetryClient (which can be customised as needed when not on the web).

There is no guarantee about the default caching behaviour, but tiles should be cached until an application restart.

Local Tile Providers

These tile providers use the templateUrl to get the appropriate tile from the asset store of the application, or from a file on the users device, respectively

AssetTileProvider()

This tile providers uses the templateUrl to get the appropriate tile from the asset store of the application.

FileTileProvider()

This tile providers uses the templateUrl to get the appropriate tile from the a path/directory/file on the user's device - either internal application storage or external storage.

On the web, FileTileProvider() will automatically use NetworkImage() behind the scenes. This is not recommended. If you know you are running on the web platform, avoid using this tile provider.

Offline Mapping

Bundled Map Tiles

If you have a set of custom raster tiles that you need to provide to all your users, you may want to consider bundling them together, to make a them easier to deploy to your users. Note that this is different to the #caching section below.

There is essentially two options for doing this:

  • Using AssetTileProvider, you can bundle a set of map tiles and register them as an asset within your app's pubspec.yaml. This means that they will be downloaded together with your application, keeping setup simple, but at the expense of a larger application bundle size.

  • Using FileTileProvider, you can bundle a set of map tiles and store them on a remote web server, that can be downloaded from later. This means that the setup may be more complicated for users, but the application's bundle size will be much smaller.

Either way, the filesystem should be structured like this: 'offlineMap/{z}/{x}/{y}.png', where every .png image is a tile.

If you have a raster-format .mbtiles file, for example from TileMill, you should use mbtilesToPngs to convert it to the correct structure first. Alternatively, you can use an external package such as 'flutter_mbtiles_extractor' to extract during runtime.

Caching & Bulk Downloading

The community maintained plugin flutter_map_tile_caching provides advanced caching and bulk downloading capability, which handles many surrounding and supporting features for you and your app, with minimal implementation effort.

However, using simpler packages in a DIY solution can be a better option in some cases. You'll need to implement a custom TileProvider backed by an alternative image provider or cache lookup system: see Creating New Tile Providers.

To help choose whether FMTC or DIY is more appropriate for your usecase, please see:

If you prefer to offer a set of map tiles to all your users before runtime, consider using the Bundled Map Tiles solution instead.

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