Options
To dictate what the map can/should do, regardless of its contents, it needs some guidance!
It provides options that can be categorized into three main parts:
Initial positioning Defines the location of the map when it is first loaded
Permanent rules Defines restrictions that last throughout the map's lifetime
Event handling Defines methods that are called on specific map events
Initial Positioning
One part of MapOptions
responsibilities is to define how the map should be positioned when first loaded. There's two ways to do this (that are incompatible):
center
&zoom
Defines the center coordinates of the map and a zoom levelbounds
Defines an area with two/four coordinates that the viewport should fit to
It is possible to also set the map's rotation
in degrees, if you don't want it North (0°) facing initially.
Changing these properties after the map has already been built for the first time will have no effect: they only apply on initialisation.
To control the map programatically, use a MapController
: Controller.
Permanent Rules
One part of MapOptions
responsibilities is to define the restrictions and limitations of the map and what users can/cannot do with it.
You should check all the available options, but these are recommended for most maps:
maxZoom
(andminZoom
) Limits how far the map can be zoomed by the user, to avoid showing empty tilesmaxBounds
Limits how far the map can be moved by the user to a coordinate-based boundaryinteractiveFlags
- seeInteractiveFlag
for available options Limits what methods the user can interact with the map through (for example, preventing rotation)keepAlive
IfFlutterMap
is located inside aPageView
,ListView
or another complex lazy layout, set thistrue
to prevent the map from resetting to the Initial Positioning on rebuild
Instead of maxZoom
(or in addition to), consider setting maxNativeZoom
per TileLayer
instead, to allow tiles to scale (and lose quality) on the final zoom level, instead of setting a hard limit.
Event Handling
When changes happen to FlutterMap
's internal state, such as a change to the current position or zoom, it emits an event, some of which can be handled through callbacks, others of which can be handled through listening to a Stream
.
If building a custom layer (Creating New Layers), consider using FlutterMapState
directly instead.
Through MapController
MapController
If you are doing any of the following, setup a MapController
, and listen to its mapEventStream
instead:
Capturing more than a couple of events & using the event's payload/data
Needing the events in a single
Stream
Handling events that aren't available in the callbacks below (Through MapOptions)
Through MapOptions
MapOptions
The following callbacks are available:
onTap
onLongPress
onPositionChanged
onPointerDown
/onPointerUp
/onPointerHover
/onPointerCancel
onMapReady
Primarily used for aMapController
's Usage In initState()onMapEvent
(does not expose event data) Prefer Through MapController
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