Comment on page
How Does It Work?
If you don't know about standard map things, such as the latitude/longitude system and projections, you should probably read about these first!
If you want a truly British insight into this, look no further than: https://youtu.be/3mHC-Pf8-dU & https://youtu.be/jtBV3GgQLg8.
Interactive maps are often formed from multiple layers of data, which can be panned (moved), rotated, and sometimes tilted/pitched, based on the user's gesture input, or another programmatic control.
One type of layer included on every map is known as a tile layer, which displays tiles, square segments of a map.
When multiple tiles, which are each the same dimensions, are laid out around each other, they give the illusion of one continuous map.
Tiles can be referenced/identified in a few different ways, such as:
Tiles themselves can be of two types:
- Raster Each tile is a normal pre-rendered standard image, such as JPG or PNG
- Vector Each tile is a special format containing the data for the tile, and is then rendered by the end library
This library/documentation focuses on maps accessible via the Slippy Map Convention, although all are supported.
Slippy map tiles are accessed by 3 coordinates, x/y/z.
X & Y coordinates correspond to all the latitudes and longitudes contained within that tile, however they are not actual longitude and latitude. For example, geographic coordinate (61.127, -0.123) might be in the tile (128983, 430239).
The Z value represents the current zoom level, where one tile (0/0/0) covers the entire planet with extremely low detail at level 0, to level 20 (although some tile servers will support even higher zoom levels) where over 1 trillion tiles are required to cover the entire surface of the Earth.
Tiles, especially raster tiles, take a lot of computing power and time to generate, because of the massive scale of all the input and output data. Therefore, most tiles are sourced externally, from an online tile server (either publicly or by users holding an API key), or sometimes from the local filesystem or asset store of the app.
A tile provider (within flutter_map) is responsible for:
- Performing any other processing steps, such as caching
But don't worry! flutter_map (or a plugin) creates a provider for you, so for most use cases and tile sources, you shouldn't need to handle this yourself!
This can be quite confusing for newcomers!
Within this library, 'tile providers' use 'tile servers' to retrieve tiles from the Internet. On the other hand, 'tile servers' and external sites usually use 'tile providers' to mean 'tile servers'!
Last modified 3mo ago