Layers
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To display anything on the map, you'll need to include at least one layer. This is usually a , which displays the map tiles themselves: without it, the map isn't really a very good map!
To insert a layer, add it to the children
property. Other layers (sometimes referred to as 'feature layers', as they are map features) can then be stacked on top, where the last widget in the children
list is topmost. For example, you might display a , or any widget as your own custom layer (Creating New Layers)!
Each layer is isolated from the other layers, and so handles its own independent logic and handling. However, they can access and modify the internal state of the map, as well as respond to changes.
Most layers are 'mobile', such as the TileLayer
. These use a MobileLayerTransformer
widget internally, which enables the layer to properly move and rotate with the map's current camera.
Both of these layer types are defined in the same children
list. Most of the time, static layers go atop mobile layers, so should be at the end of the list.
Some layers - such as PolygonLayer
- take 'elements' - such as Polygon
s - as an argument, which are then displayed by the layer. They are usually displayed bottom-to-top in the order of the list (like a Stack
).
Some layers that use elements also support interactivity via hit testing. This is described in more detail on another page:
To display a widget in a sized and positioned box, similar to Overlay Image Layer, try the community maintained !
However, some layers are 'static', such as the s. These aren't designed to move nor rotate with the map, and usually make use of a widget like Align
and/or SizedBox.expand
to achieve this.
Flutter is a framework: the UI is a function of the state. It is not necessarily the state's job to change the UI, the state just requests the UI rebuild itself using the new state. Since v7, FM also now mostly follows this convention (although with the exception of the MapController
, which is a special exception to this rule).
FlutterMap
widget, containing multiple feature layers, atop a TileLayer